mirror of https://github.com/bsnes-emu/bsnes.git
aef8d5e962
byuu says: Changelog: - Z80: infinite DD/FD prefixes will no longer cause an emulator crash; but will still deadlock savestates - Z80: emulated R incrementing on M1 cycles - Z80: `LD a, [ir]` should update flags [hex_usr] - Z80: minor code cleanups - tomoko: added “Pause Emulation” toggle to Tools menu - you can still use the hotkey to pause emulation before starting a game if you really want to - this will be useful if and when I re-add trace logging to capture instructions from power-on - icarus: more PAL games added to the SNES database I hope I've implemented R correctly. It should only increment twice on DD,FD CB xx instructions. LDI/LDD/LDIR/LDDR should work as expected as well. It increments once when interrupts are executed (and not maksed.) The top bit is ignored in increments. |
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interface.cpp | ||
medium.cpp | ||
program.cpp | ||
program.hpp | ||
state.cpp | ||
utility.cpp |