bsnes/higan/ws/ppu/render-mono.cpp

94 lines
3.4 KiB
C++

auto PPU::renderMonoFetch(uint14 offset, uint3 y, uint3 x) -> uint2 {
uint2 color;
if(system.planar()) {
uint16 data = iram.read(offset + (y << 1), Word);
color |= data.bit( 7 - x) << 0;
color |= data.bit(15 - x) << 1;
}
if(system.packed()) {
uint8 data = iram.read(offset + (y << 1) + (x >> 2));
color = data >> (6 - (x.bits(0,1) << 1));
}
return color;
}
auto PPU::renderMonoBack() -> void {
uint4 poolColor = 15 - r.pool[r.backColor.bits(0,2)];
pixel = {Pixel::Source::Back, poolColor << 0 | poolColor << 4 | poolColor << 8};
}
auto PPU::renderMonoScreenOne() -> void {
if(!r.screenOneEnable) return;
uint8 scrollY = status.vclk + r.scrollOneY;
uint8 scrollX = status.hclk + r.scrollOneX;
uint14 tilemapOffset = r.screenOneMapBase.bits(0,2) << 11;
tilemapOffset += (scrollY >> 3) << 6;
tilemapOffset += (scrollX >> 3) << 1;
uint16 tile = iram.read(tilemapOffset, Word);
uint14 tileOffset = 0x2000 + (tile.bits(0,8) << 4);
uint3 tileY = (scrollY & 7) ^ (tile.bit(15) ? 7 : 0);
uint3 tileX = (scrollX & 7) ^ (tile.bit(14) ? 7 : 0);
uint2 tileColor = renderMonoFetch(tileOffset, tileY, tileX);
if(tile.bit(11) && tileColor == 0) return;
uint3 paletteColor = r.palette[tile.bits(9,12)].color[tileColor];
uint4 poolColor = 15 - r.pool[paletteColor];
pixel = {Pixel::Source::ScreenOne, poolColor << 0 | poolColor << 4 | poolColor << 8};
}
auto PPU::renderMonoScreenTwo() -> void {
if(!r.screenTwoEnable) return;
bool windowInside = status.vclk >= r.screenTwoWindowY0 && status.vclk <= r.screenTwoWindowY1
&& status.hclk >= r.screenTwoWindowX0 && status.hclk <= r.screenTwoWindowX1;
windowInside ^= r.screenTwoWindowInvert;
if(r.screenTwoWindowEnable && !windowInside) return;
uint8 scrollX = status.hclk + r.scrollTwoX;
uint8 scrollY = status.vclk + r.scrollTwoY;
uint14 tilemapOffset = r.screenTwoMapBase.bits(0,2) << 11;
tilemapOffset += (scrollY >> 3) << 6;
tilemapOffset += (scrollX >> 3) << 1;
uint16 tile = iram.read(tilemapOffset, Word);
uint14 tileOffset = 0x2000 + (tile.bits(0,8) << 4);
uint3 tileY = (scrollY & 7) ^ (tile.bit(15) ? 7 : 0);
uint3 tileX = (scrollX & 7) ^ (tile.bit(14) ? 7 : 0);
uint2 tileColor = renderMonoFetch(tileOffset, tileY, tileX);
if(tile.bit(11) && tileColor == 0) return;
uint3 paletteColor = r.palette[tile.bits(9,12)].color[tileColor];
uint4 poolColor = 15 - r.pool[paletteColor];
pixel = {Pixel::Source::ScreenTwo, poolColor << 0 | poolColor << 4 | poolColor << 8};
}
auto PPU::renderMonoSprite() -> void {
if(!r.spriteEnable) return;
bool windowInside = status.hclk >= r.spriteWindowX0 && status.hclk <= r.spriteWindowX1;
for(auto& sprite : sprites) {
if(r.spriteWindowEnable && sprite.window && !windowInside) continue;
if(status.hclk < sprite.x) continue;
if(status.hclk > sprite.x + 7) continue;
uint14 tileOffset = 0x2000 + (sprite.tile << 4);
uint3 tileY = (uint8)(status.vclk - sprite.y) ^ (sprite.vflip ? 7 : 0);
uint3 tileX = (uint8)(status.hclk - sprite.x) ^ (sprite.hflip ? 7 : 0);
uint2 tileColor = renderMonoFetch(tileOffset, tileY, tileX);
if(sprite.palette.bit(2) && tileColor == 0) continue;
if(!sprite.priority && pixel.source == Pixel::Source::ScreenTwo) continue;
uint3 paletteColor = r.palette[sprite.palette].color[tileColor];
uint4 poolColor = 15 - r.pool[paletteColor];
pixel = {Pixel::Source::Sprite, poolColor << 0 | poolColor << 4 | poolColor << 8};
break;
}
}