auto PPU::renderMonoFetch(uint14 offset, uint3 y, uint3 x) -> uint2 { uint2 color; if(system.planar()) { uint16 data = iram.read(offset + (y << 1), Word); color |= data.bit( 7 - x) << 0; color |= data.bit(15 - x) << 1; } if(system.packed()) { uint8 data = iram.read(offset + (y << 1) + (x >> 2)); color = data >> (6 - (x.bits(0,1) << 1)); } return color; } auto PPU::renderMonoBack() -> void { uint4 poolColor = 15 - r.pool[r.backColor.bits(0,2)]; pixel = {Pixel::Source::Back, poolColor << 0 | poolColor << 4 | poolColor << 8}; } auto PPU::renderMonoScreenOne() -> void { if(!r.screenOneEnable) return; uint8 scrollY = status.vclk + r.scrollOneY; uint8 scrollX = status.hclk + r.scrollOneX; uint14 tilemapOffset = r.screenOneMapBase.bits(0,2) << 11; tilemapOffset += (scrollY >> 3) << 6; tilemapOffset += (scrollX >> 3) << 1; uint16 tile = iram.read(tilemapOffset, Word); uint14 tileOffset = 0x2000 + (tile.bits(0,8) << 4); uint3 tileY = (scrollY & 7) ^ (tile.bit(15) ? 7 : 0); uint3 tileX = (scrollX & 7) ^ (tile.bit(14) ? 7 : 0); uint2 tileColor = renderMonoFetch(tileOffset, tileY, tileX); if(tile.bit(11) && tileColor == 0) return; uint3 paletteColor = r.palette[tile.bits(9,12)].color[tileColor]; uint4 poolColor = 15 - r.pool[paletteColor]; pixel = {Pixel::Source::ScreenOne, poolColor << 0 | poolColor << 4 | poolColor << 8}; } auto PPU::renderMonoScreenTwo() -> void { if(!r.screenTwoEnable) return; bool windowInside = status.vclk >= r.screenTwoWindowY0 && status.vclk <= r.screenTwoWindowY1 && status.hclk >= r.screenTwoWindowX0 && status.hclk <= r.screenTwoWindowX1; windowInside ^= r.screenTwoWindowInvert; if(r.screenTwoWindowEnable && !windowInside) return; uint8 scrollX = status.hclk + r.scrollTwoX; uint8 scrollY = status.vclk + r.scrollTwoY; uint14 tilemapOffset = r.screenTwoMapBase.bits(0,2) << 11; tilemapOffset += (scrollY >> 3) << 6; tilemapOffset += (scrollX >> 3) << 1; uint16 tile = iram.read(tilemapOffset, Word); uint14 tileOffset = 0x2000 + (tile.bits(0,8) << 4); uint3 tileY = (scrollY & 7) ^ (tile.bit(15) ? 7 : 0); uint3 tileX = (scrollX & 7) ^ (tile.bit(14) ? 7 : 0); uint2 tileColor = renderMonoFetch(tileOffset, tileY, tileX); if(tile.bit(11) && tileColor == 0) return; uint3 paletteColor = r.palette[tile.bits(9,12)].color[tileColor]; uint4 poolColor = 15 - r.pool[paletteColor]; pixel = {Pixel::Source::ScreenTwo, poolColor << 0 | poolColor << 4 | poolColor << 8}; } auto PPU::renderMonoSprite() -> void { if(!r.spriteEnable) return; bool windowInside = status.hclk >= r.spriteWindowX0 && status.hclk <= r.spriteWindowX1; for(auto& sprite : sprites) { if(r.spriteWindowEnable && sprite.window && !windowInside) continue; if(status.hclk < sprite.x) continue; if(status.hclk > sprite.x + 7) continue; uint14 tileOffset = 0x2000 + (sprite.tile << 4); uint3 tileY = (uint8)(status.vclk - sprite.y) ^ (sprite.vflip ? 7 : 0); uint3 tileX = (uint8)(status.hclk - sprite.x) ^ (sprite.hflip ? 7 : 0); uint2 tileColor = renderMonoFetch(tileOffset, tileY, tileX); if(sprite.palette.bit(2) && tileColor == 0) continue; if(!sprite.priority && pixel.source == Pixel::Source::ScreenTwo) continue; uint3 paletteColor = r.palette[sprite.palette].color[tileColor]; uint4 poolColor = 15 - r.pool[paletteColor]; pixel = {Pixel::Source::Sprite, poolColor << 0 | poolColor << 4 | poolColor << 8}; break; } }