bsnes/higan/gba/player/player.hpp

32 lines
536 B
C++

struct Player : Thread {
static auto Enter() -> void;
auto main() -> void;
auto step(uint clocks) -> void;
auto power() -> void;
auto frame() -> void;
auto keyinput() -> maybe<uint16>;
auto read() -> maybe<uint32>;
auto write(uint2 addr, uint8 byte) -> void;
auto serialize(serializer& s) -> void;
private:
struct Status {
bool enable;
bool rumble;
bool logoDetected;
uint logoCounter;
uint packet;
uint32 send;
uint32 recv;
uint timeout;
} status;
};
extern Player player;