struct Player : Thread { static auto Enter() -> void; auto main() -> void; auto step(uint clocks) -> void; auto power() -> void; auto frame() -> void; auto keyinput() -> maybe; auto read() -> maybe; auto write(uint2 addr, uint8 byte) -> void; auto serialize(serializer& s) -> void; private: struct Status { bool enable; bool rumble; bool logoDetected; uint logoCounter; uint packet; uint32 send; uint32 recv; uint timeout; } status; }; extern Player player;