bsnes/snesshader
Tim Allen ba081d309e Update to v085 release.
byuu says:

A new release for the new year.

Changelog:
fixed auto joypad polling edge case; fixes Ys 5 controls
fixed Justifier polling code; Lethal Enforcers should be fully
responsive once again
rewrote SNES S-SMP processor core (~20% code reduction)
fixed Game Boy 8x16 sprite mode; fixed some sprites in Zelda: Link's
Awakening
treat Game Boy HuC1 RAM enable flag as writable flag instead; fixes
Pokemon Card GB
created far faster XML parser; bsnes can now load XML files once again
updated to mightymo's most recent cheat code database
internal color calculations now performed at 30-bits per pixel
gamma slider now acts as fine-tuned gamma ramp option
Linux OpenGL driver will output at 30bpp on capable displays
Linux port defaults to GTK+ now instead of Qt (both are still available)
2012-01-04 00:10:46 +11:00
..
Archive Update to v083 release. 2011-10-14 21:05:25 +11:00
Curvature.OpenGL.shader Update to v085 release. 2012-01-04 00:10:46 +11:00
HQ2x.OpenGL.shader Update to v085 release. 2012-01-04 00:10:46 +11:00
Makefile Update to v077 release. 2011-03-17 23:49:46 +11:00
Pixellate.OpenGL.shader Update to v085 release. 2012-01-04 00:10:46 +11:00
Scale2x.OpenGL.shader Update to v085 release. 2012-01-04 00:10:46 +11:00
Sepia.Direct3D.shader Update to v085 release. 2012-01-04 00:10:46 +11:00