bsnes/higan/target-tomoko/program
Tim Allen 11357169a5 Update to v104r02 release.
byuu says:

Changelog:

  - md/vdp: backgrounds always update priority bit output [Cydrak]
  - md/vdp: vcounter.d0 becomes vcounter.d8 in interlace mode 3
  - md/vdp: return field number in interlace modes from status register
  - md/vdp: rework scanline/frame counting in main loop so first frame
    won't clock to field 1 instead of field 0
  - md/vdp: add support for shadow/highlight mode; optimize to minimal
    code [Cydrak]
  - md/vdp: update outputPixel() to support interlace modes
  - sfc/cpu: auto joypad polling start should clear the shift registers;
    fixes Nuke (PD)
      - thanks to BMF54123 for this bug report
  - tomoko: if an invalid video/audio/input driver is found in the
    configuration file, it's reset to "None"
      - prevents showing the wrong driver under advanced settings; no
        longer requires possibly two reboots to fix

Note: the Mega Drive interlace mode 1 should be working fully, but I
don't know any games that use it. Interlace mode 3 (Sonic 2's two-player
mode) does not work at all yet, but this is a good start.
2017-08-22 11:09:07 +10:00
..
interface.cpp Update to v104r01 release. 2017-08-18 22:48:29 +10:00
medium.cpp Update to v103r15 release. 2017-07-17 15:11:18 +10:00
program.cpp Update to v104r02 release. 2017-08-22 11:09:07 +10:00
program.hpp Update to v103r13 release. 2017-07-12 18:24:27 +10:00
state.cpp Update to v103r10 release. 2017-07-07 13:38:46 +10:00
utility.cpp Update to v103r16 release. 2017-07-17 20:32:36 +10:00