mirror of https://github.com/bsnes-emu/bsnes.git
95 lines
2.9 KiB
C++
95 lines
2.9 KiB
C++
#include <xinput.h>
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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#include "shared/rawinput.cpp"
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#include "keyboard/rawinput.cpp"
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#include "mouse/rawinput.cpp"
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#include "joypad/xinput.cpp"
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#include "joypad/directinput.cpp"
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struct InputWindows : InputDriver {
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InputWindows& self = *this;
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InputWindows(Input& super) : InputDriver(super), keyboard(super), mouse(super), joypadXInput(super), joypadDirectInput(super) {}
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~InputWindows() { terminate(); }
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auto create() -> bool override {
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return initialize();
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}
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auto driver() -> string override { return "Windows"; }
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auto ready() -> bool override { return isReady; }
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auto hasContext() -> bool override { return true; }
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auto setContext(uintptr context) -> bool override { return initialize(); }
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auto acquired() -> bool override { return mouse.acquired(); }
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auto acquire() -> bool override { return mouse.acquire(); }
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auto release() -> bool override { return mouse.release(); }
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auto poll() -> vector<shared_pointer<HID::Device>> override {
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vector<shared_pointer<HID::Device>> devices;
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keyboard.poll(devices);
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mouse.poll(devices);
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joypadXInput.poll(devices);
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joypadDirectInput.poll(devices);
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return devices;
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}
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auto rumble(uint64_t id, bool enable) -> bool override {
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if(joypadXInput.rumble(id, enable)) return true;
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if(joypadDirectInput.rumble(id, enable)) return true;
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return false;
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}
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private:
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auto initialize() -> bool {
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terminate();
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if(!self.context) return false;
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//TODO: this won't work if Input is recreated post-initialization; nor will it work with multiple Input instances
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if(!rawinput.initialized) {
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rawinput.initialized = true;
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rawinput.mutex = CreateMutex(nullptr, false, nullptr);
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CreateThread(nullptr, 0, RawInputThreadProc, 0, 0, nullptr);
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do {
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Sleep(1);
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WaitForSingleObject(rawinput.mutex, INFINITE);
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ReleaseMutex(rawinput.mutex);
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} while(!rawinput.ready);
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}
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DirectInput8Create(GetModuleHandle(0), DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&directInputContext, 0);
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if(!directInputContext) return false;
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if(!keyboard.initialize()) return false;
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if(!mouse.initialize(self.context)) return false;
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bool xinputAvailable = joypadXInput.initialize();
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if(!joypadDirectInput.initialize(self.context, directInputContext, xinputAvailable)) return false;
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return isReady = true;
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}
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auto terminate() -> void {
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isReady = false;
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keyboard.terminate();
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mouse.terminate();
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joypadXInput.terminate();
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joypadDirectInput.terminate();
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if(directInputContext) {
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directInputContext->Release();
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directInputContext = nullptr;
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}
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}
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bool isReady = false;
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InputKeyboardRawInput keyboard;
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InputMouseRawInput mouse;
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InputJoypadXInput joypadXInput;
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InputJoypadDirectInput joypadDirectInput;
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LPDIRECTINPUT8 directInputContext = nullptr;
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};
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