mirror of https://github.com/bsnes-emu/bsnes.git
becbca47d4
byuu says: Changes: HD mode 7 supersampling support, HD mode 7 mosaic disable option, various HD mode 7 bugfixes, default waveOut audio latency to 128 instead of 512, removed 512x240 hires mode 7 mode. There's also a small experiment, making this release a beta release as well: for a large speedup, when in EXTBG mode, I'm bypassing rendering BG1 for a performance boost. EXTBG is only used as a priority layer, and is overwritten by BG2 except in one extremely pathological case. |
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bsnes | ||
firmware | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
sourcery | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md |
README.md
The unofficial bsnes repository
bsnes emulates the Super Famicom and Super Nintendo consoles, including various peripherals, allowing you to play classic games on a modern general-purpose computer.
The name "bsnes" originally referred to a standalone SNES emulator. Later, bsnes added support for other classic game consoles, then in v091 it was renamed "higan". higan still exists, and still includes SNES emulation, but for people who don't want or need all the other emulators, as of v107 the SNES emulation is once again available on its own as "bsnes".
Basically,
apart from .gitignore
files,
anything in the
bsnes,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official bsnes resources
Unofficial higan resources
- Unofficial forum
- Source code repository archives official bsnes and higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows