.. |
graphics
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Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support)
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2020-02-08 13:28:46 +02:00 |
apu.c
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Wave RAM reads 0xFF while active on AGBs
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2020-11-20 19:39:54 +02:00 |
apu.h
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Emulate CGB-C PCM read glitch, fix a potential noise volume envelope bug
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2020-05-10 00:37:52 +03:00 |
camera.c
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Update old coding style
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2020-04-09 14:32:52 +03:00 |
camera.h
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
cheats.c
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Minor bug fixes
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2020-11-13 23:02:17 +02:00 |
cheats.h
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Fix libretro build
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2020-04-25 15:12:10 +03:00 |
debugger.c
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Minor bug fixes
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2020-11-13 23:02:17 +02:00 |
debugger.h
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Console auto complete
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2020-06-05 02:10:05 +03:00 |
display.c
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Implement CGB-mode TILE_SEL mixing, fixes cgb-acid-hell and m3_lcdc_tile_sel_change2, closes #308
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2020-11-20 16:24:16 +02:00 |
display.h
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Add accurate frame blending option
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2020-03-26 20:54:18 +02:00 |
gb.c
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More accurate IR emulation, simplify API
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2020-11-21 00:52:54 +02:00 |
gb.h
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More accurate IR emulation, simplify API
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2020-11-21 00:52:54 +02:00 |
gb_struct_def.h
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
joypad.c
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Pass the SGB multiplayer tests
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2019-09-14 12:31:52 +03:00 |
joypad.h
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ICD JOYP write API
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2019-07-16 21:42:57 +03:00 |
mbc.c
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Fix more RTC regressions
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2020-08-05 01:39:19 +03:00 |
mbc.h
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HuC1 IR support
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2020-05-13 22:21:31 +03:00 |
memory.c
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More accurate IR emulation, simplify API
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2020-11-21 00:52:54 +02:00 |
memory.h
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Merge bsnes’s changes
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2019-08-16 17:38:43 +03:00 |
printer.c
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Workboy emulation (Cocoa only)
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2020-09-19 19:31:24 +03:00 |
printer.h
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Workboy emulation (Cocoa only)
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2020-09-19 19:31:24 +03:00 |
random.c
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Don’t use libc’s random/rand
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2019-06-14 16:49:41 +03:00 |
random.h
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Don’t use libc’s random/rand
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2019-06-14 16:49:41 +03:00 |
rewind.c
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Include cleanup (#73)
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2018-05-27 19:30:23 +03:00 |
rewind.h
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Include cleanup (#73)
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2018-05-27 19:30:23 +03:00 |
rumble.c
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Rumble mode selection
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2020-04-29 16:50:31 +03:00 |
rumble.h
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Rumble mode selection
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2020-04-29 16:50:31 +03:00 |
save_state.c
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Minor bug fixes
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2020-11-13 23:02:17 +02:00 |
save_state.h
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Make `gb.h` compatible with C++ again for bsnes integration. Fixed #300
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2020-10-09 16:39:23 +03:00 |
sgb.c
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Fixing inconsistent style
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2020-04-24 20:37:57 +03:00 |
sgb.h
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Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support)
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2020-02-08 13:28:46 +02:00 |
sm83_cpu.c
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Implement CGB-mode TILE_SEL mixing, fixes cgb-acid-hell and m3_lcdc_tile_sel_change2, closes #308
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2020-11-20 16:24:16 +02:00 |
sm83_cpu.h
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The CPU core of the Game Boy is (most likely) called SM83
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2019-01-12 00:42:16 +02:00 |
sm83_disassembler.c
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Fixing inconsistent style
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2020-04-24 20:37:57 +03:00 |
symbol_hash.c
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Allow more than 1 symbol per debug address
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2020-05-07 00:12:35 +02:00 |
symbol_hash.h
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Include cleanup (#73)
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2018-05-27 19:30:23 +03:00 |
timing.c
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More accurate IR emulation, simplify API
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2020-11-21 00:52:54 +02:00 |
timing.h
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Emulate HuC-3’s IR and RTC
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2020-05-16 23:27:17 +03:00 |
workboy.c
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Workboy emulation (Cocoa only)
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2020-09-19 19:31:24 +03:00 |
workboy.h
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Workboy emulation (Cocoa only)
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2020-09-19 19:31:24 +03:00 |