bsnes/higan/ms/interface/game-gear.cpp

118 lines
2.6 KiB
C++

GameGearInterface::GameGearInterface() {
information.manufacturer = "Sega";
information.name = "Game Gear";
information.overscan = false;
information.capability.states = false;
information.capability.cheats = false;
media.append({ID::GameGear, "Game Gear", "gg"});
Port hardware{ID::Port::Hardware, "Hardware"};
{ Device device{ID::Device::GameGearControls, "Controls"};
device.inputs.append({0, "Up"});
device.inputs.append({0, "Down"});
device.inputs.append({0, "Left"});
device.inputs.append({0, "Right"});
device.inputs.append({0, "1"});
device.inputs.append({0, "2"});
device.inputs.append({0, "Start"});
hardware.devices.append(device);
}
ports.append(move(hardware));
}
auto GameGearInterface::manifest() -> string {
return cartridge.manifest();
}
auto GameGearInterface::title() -> string {
return cartridge.title();
}
auto GameGearInterface::videoSize() -> VideoSize {
return {160, 144};
}
auto GameGearInterface::videoSize(uint width, uint height, bool arc) -> VideoSize {
uint w = 160;
uint h = 144;
uint m = min(width / w, height / h);
return {w * m, h * m};
}
auto GameGearInterface::videoFrequency() -> double {
return 60.0;
}
auto GameGearInterface::videoColors() -> uint32 {
return 1 << 12;
}
auto GameGearInterface::videoColor(uint32 color) -> uint64 {
uint4 B = color >> 8;
uint4 G = color >> 4;
uint4 R = color >> 0;
uint64 r = image::normalize(R, 4, 16);
uint64 g = image::normalize(G, 4, 16);
uint64 b = image::normalize(B, 4, 16);
return r << 32 | g << 16 | b << 0;
}
auto GameGearInterface::audioFrequency() -> double {
return 44'100.0;
}
auto GameGearInterface::loaded() -> bool {
return system.loaded();
}
auto GameGearInterface::load(uint id) -> bool {
if(id == ID::GameGear) return system.load(this, Model::GameGear);
return false;
}
auto GameGearInterface::save() -> void {
system.save();
}
auto GameGearInterface::unload() -> void {
system.unload();
}
auto GameGearInterface::connect(uint port, uint device) -> void {
peripherals.connect(port, device);
}
auto GameGearInterface::power() -> void {
system.power();
}
auto GameGearInterface::run() -> void {
system.run();
}
auto GameGearInterface::serialize() -> serializer {
return {};
}
auto GameGearInterface::unserialize(serializer& s) -> bool {
return false;
}
auto GameGearInterface::cap(const string& name) -> bool {
return false;
}
auto GameGearInterface::get(const string& name) -> any {
return {};
}
auto GameGearInterface::set(const string& name, const any& value) -> bool {
return false;
}