mirror of https://github.com/bsnes-emu/bsnes.git
118 lines
2.6 KiB
C++
118 lines
2.6 KiB
C++
GameGearInterface::GameGearInterface() {
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information.manufacturer = "Sega";
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information.name = "Game Gear";
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information.overscan = false;
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information.capability.states = false;
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information.capability.cheats = false;
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media.append({ID::GameGear, "Game Gear", "gg"});
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Port hardware{ID::Port::Hardware, "Hardware"};
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{ Device device{ID::Device::GameGearControls, "Controls"};
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device.inputs.append({0, "Up"});
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device.inputs.append({0, "Down"});
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device.inputs.append({0, "Left"});
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device.inputs.append({0, "Right"});
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device.inputs.append({0, "1"});
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device.inputs.append({0, "2"});
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device.inputs.append({0, "Start"});
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hardware.devices.append(device);
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}
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ports.append(move(hardware));
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}
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auto GameGearInterface::manifest() -> string {
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return cartridge.manifest();
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}
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auto GameGearInterface::title() -> string {
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return cartridge.title();
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}
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auto GameGearInterface::videoSize() -> VideoSize {
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return {160, 144};
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}
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auto GameGearInterface::videoSize(uint width, uint height, bool arc) -> VideoSize {
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uint w = 160;
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uint h = 144;
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uint m = min(width / w, height / h);
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return {w * m, h * m};
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}
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auto GameGearInterface::videoFrequency() -> double {
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return 60.0;
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}
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auto GameGearInterface::videoColors() -> uint32 {
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return 1 << 12;
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}
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auto GameGearInterface::videoColor(uint32 color) -> uint64 {
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uint4 B = color >> 8;
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uint4 G = color >> 4;
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uint4 R = color >> 0;
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uint64 r = image::normalize(R, 4, 16);
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uint64 g = image::normalize(G, 4, 16);
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uint64 b = image::normalize(B, 4, 16);
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return r << 32 | g << 16 | b << 0;
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}
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auto GameGearInterface::audioFrequency() -> double {
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return 44'100.0;
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}
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auto GameGearInterface::loaded() -> bool {
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return system.loaded();
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}
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auto GameGearInterface::load(uint id) -> bool {
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if(id == ID::GameGear) return system.load(this, Model::GameGear);
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return false;
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}
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auto GameGearInterface::save() -> void {
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system.save();
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}
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auto GameGearInterface::unload() -> void {
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system.unload();
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}
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auto GameGearInterface::connect(uint port, uint device) -> void {
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peripherals.connect(port, device);
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}
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auto GameGearInterface::power() -> void {
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system.power();
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}
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auto GameGearInterface::run() -> void {
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system.run();
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}
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auto GameGearInterface::serialize() -> serializer {
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return {};
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}
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auto GameGearInterface::unserialize(serializer& s) -> bool {
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return false;
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}
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auto GameGearInterface::cap(const string& name) -> bool {
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return false;
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}
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auto GameGearInterface::get(const string& name) -> any {
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return {};
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}
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auto GameGearInterface::set(const string& name, const any& value) -> bool {
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return false;
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}
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