GameGearInterface::GameGearInterface() { information.manufacturer = "Sega"; information.name = "Game Gear"; information.overscan = false; information.capability.states = false; information.capability.cheats = false; media.append({ID::GameGear, "Game Gear", "gg"}); Port hardware{ID::Port::Hardware, "Hardware"}; { Device device{ID::Device::GameGearControls, "Controls"}; device.inputs.append({0, "Up"}); device.inputs.append({0, "Down"}); device.inputs.append({0, "Left"}); device.inputs.append({0, "Right"}); device.inputs.append({0, "1"}); device.inputs.append({0, "2"}); device.inputs.append({0, "Start"}); hardware.devices.append(device); } ports.append(move(hardware)); } auto GameGearInterface::manifest() -> string { return cartridge.manifest(); } auto GameGearInterface::title() -> string { return cartridge.title(); } auto GameGearInterface::videoSize() -> VideoSize { return {160, 144}; } auto GameGearInterface::videoSize(uint width, uint height, bool arc) -> VideoSize { uint w = 160; uint h = 144; uint m = min(width / w, height / h); return {w * m, h * m}; } auto GameGearInterface::videoFrequency() -> double { return 60.0; } auto GameGearInterface::videoColors() -> uint32 { return 1 << 12; } auto GameGearInterface::videoColor(uint32 color) -> uint64 { uint4 B = color >> 8; uint4 G = color >> 4; uint4 R = color >> 0; uint64 r = image::normalize(R, 4, 16); uint64 g = image::normalize(G, 4, 16); uint64 b = image::normalize(B, 4, 16); return r << 32 | g << 16 | b << 0; } auto GameGearInterface::audioFrequency() -> double { return 44'100.0; } auto GameGearInterface::loaded() -> bool { return system.loaded(); } auto GameGearInterface::load(uint id) -> bool { if(id == ID::GameGear) return system.load(this, Model::GameGear); return false; } auto GameGearInterface::save() -> void { system.save(); } auto GameGearInterface::unload() -> void { system.unload(); } auto GameGearInterface::connect(uint port, uint device) -> void { peripherals.connect(port, device); } auto GameGearInterface::power() -> void { system.power(); } auto GameGearInterface::run() -> void { system.run(); } auto GameGearInterface::serialize() -> serializer { return {}; } auto GameGearInterface::unserialize(serializer& s) -> bool { return false; } auto GameGearInterface::cap(const string& name) -> bool { return false; } auto GameGearInterface::get(const string& name) -> any { return {}; } auto GameGearInterface::set(const string& name, const any& value) -> bool { return false; }