mirror of https://github.com/bsnes-emu/bsnes.git
ba2e6b5789
byuu says: Finished porting over all mappers to board/chip disambiguations. Had to nearly rewrite the MMC1 code to do it, but all variants should be supported. iNES1 is too stupid to express them all, so you'll need a board markup if you want to play the >8KB PRG RAM games. For whatever reason, they call VRC6's memory WRAM, and MMC1's PRG RAM. I am calling them all PRG RAM, since it's the same damn thing. Board spec is not going to be stable until I have a hell of a lot more mappers implemented, so be wary of that. Anyway, at this time, all games can be loaded sans iNES header, if you have the board markup. I'd also like to have a board database for all commercial titles. I'm treating *.fc as PRG-ROM(+CHR-ROM). Will work on loading the split files later possibly. |
||
---|---|---|
bsnes | ||
snesfilter | ||
snespurify | ||
snesshader |