mirror of https://github.com/bsnes-emu/bsnes.git
b69909be8d
byuu says: Changelog: - major restructuring of board manifests - cleanup of generic board names - Super Famicom: updates to SA1, SuperFX, Cx4, SPC7110, EpsonRTC, SharpRTC load/save code - Super Famicom: added experimental SuperFX plot dithering fix [qwertymodo] - higan, icarus: rename shared folders to lowercase names; put .sys folders into new subfolder - Video Shaders/ → shaders/ - Database/ → database/ - Firmware/ → firmware/ - \*.sys/ → systems/\*.sys/ So right now, only standard SNES games, SA-1, SuperFX, and Cx4 games load. I have not tested SPC7110 or RTC support, because icarus import seems to be completely broken? It's creating blank folders when I try it now. I'll have to fix that ... Since we are now up to thirteen systems, I've put the .sys folders into a subfolder. This should declutter the main higan-windows release folder a good deal. Linux users will need to re-run make install, or manually move things into a new systems/ subfolder. Same goes for icarus: lowercase the database/ and firmware/ folders or re-run make install. I don't know if qwertymodo's SuperFX fix is exactly correct or not. Hopefully it is, but I didn't write a test ROM or anything to be certain. Since SuperFX games should run, if people could please play through some of them and look for any regressions, that'd be very much appreciated. |
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docs | ||
genius | ||
higan | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md | ||
README.txt | ||
mkdocs.yml |
README.md
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version