mirror of https://github.com/bsnes-emu/bsnes.git
84 lines
1.7 KiB
C++
84 lines
1.7 KiB
C++
namespace GameBoy {
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struct ID {
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enum : uint {
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System,
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GameBoy,
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SuperGameBoy,
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GameBoyColor,
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};
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enum : uint {
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SystemManifest,
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GameBoyBootROM,
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SuperGameBoyBootROM,
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GameBoyColorBootROM,
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Manifest,
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ROM,
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RAM,
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};
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enum : uint {
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Device = 1,
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};
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};
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struct Interface : Emulator::Interface {
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Interface();
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auto manifest() -> string;
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auto title() -> string;
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auto videoFrequency() -> double;
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auto videoColors() -> uint32;
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auto videoColor(uint32 color) -> uint64;
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auto audioFrequency() -> double;
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auto loaded() -> bool;
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auto sha256() -> string;
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auto group(uint id) -> uint;
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auto load(uint id) -> void;
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auto save() -> void;
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auto load(uint id, const stream& stream) -> void;
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auto save(uint id, const stream& stream) -> void;
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auto unload() -> void;
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auto power() -> void;
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auto reset() -> void;
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auto run() -> void;
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auto serialize() -> serializer;
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auto unserialize(serializer&) -> bool;
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auto cheatSet(const lstring&) -> void;
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auto cap(const string& name) -> bool override;
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auto get(const string& name) -> any override;
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auto set(const string& name, const any& value) -> bool override;
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//Super Game Boy bindings
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struct Hook {
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virtual auto lcdScanline() -> void {}
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virtual auto lcdOutput(uint2 color) -> void {}
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virtual auto joypWrite(bool p15, bool p14) -> void {}
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};
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Hook* hook = nullptr;
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auto lcdScanline() -> void;
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auto lcdOutput(uint2 color) -> void;
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auto joypWrite(bool p15, bool p14) -> void;
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private:
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vector<Device> devices;
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};
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struct Settings {
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bool blurEmulation = true;
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bool colorEmulation = true;
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};
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extern Interface* interface;
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extern Settings settings;
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}
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