bsnes/higan/gb/interface/interface.hpp

84 lines
1.7 KiB
C++

namespace GameBoy {
struct ID {
enum : uint {
System,
GameBoy,
SuperGameBoy,
GameBoyColor,
};
enum : uint {
SystemManifest,
GameBoyBootROM,
SuperGameBoyBootROM,
GameBoyColorBootROM,
Manifest,
ROM,
RAM,
};
enum : uint {
Device = 1,
};
};
struct Interface : Emulator::Interface {
Interface();
auto manifest() -> string;
auto title() -> string;
auto videoFrequency() -> double;
auto videoColors() -> uint32;
auto videoColor(uint32 color) -> uint64;
auto audioFrequency() -> double;
auto loaded() -> bool;
auto sha256() -> string;
auto group(uint id) -> uint;
auto load(uint id) -> void;
auto save() -> void;
auto load(uint id, const stream& stream) -> void;
auto save(uint id, const stream& stream) -> void;
auto unload() -> void;
auto power() -> void;
auto reset() -> void;
auto run() -> void;
auto serialize() -> serializer;
auto unserialize(serializer&) -> bool;
auto cheatSet(const lstring&) -> void;
auto cap(const string& name) -> bool override;
auto get(const string& name) -> any override;
auto set(const string& name, const any& value) -> bool override;
//Super Game Boy bindings
struct Hook {
virtual auto lcdScanline() -> void {}
virtual auto lcdOutput(uint2 color) -> void {}
virtual auto joypWrite(bool p15, bool p14) -> void {}
};
Hook* hook = nullptr;
auto lcdScanline() -> void;
auto lcdOutput(uint2 color) -> void;
auto joypWrite(bool p15, bool p14) -> void;
private:
vector<Device> devices;
};
struct Settings {
bool blurEmulation = true;
bool colorEmulation = true;
};
extern Interface* interface;
extern Settings settings;
}