namespace GameBoy { struct ID { enum : uint { System, GameBoy, SuperGameBoy, GameBoyColor, }; enum : uint { SystemManifest, GameBoyBootROM, SuperGameBoyBootROM, GameBoyColorBootROM, Manifest, ROM, RAM, }; enum : uint { Device = 1, }; }; struct Interface : Emulator::Interface { Interface(); auto manifest() -> string; auto title() -> string; auto videoFrequency() -> double; auto videoColors() -> uint32; auto videoColor(uint32 color) -> uint64; auto audioFrequency() -> double; auto loaded() -> bool; auto sha256() -> string; auto group(uint id) -> uint; auto load(uint id) -> void; auto save() -> void; auto load(uint id, const stream& stream) -> void; auto save(uint id, const stream& stream) -> void; auto unload() -> void; auto power() -> void; auto reset() -> void; auto run() -> void; auto serialize() -> serializer; auto unserialize(serializer&) -> bool; auto cheatSet(const lstring&) -> void; auto cap(const string& name) -> bool override; auto get(const string& name) -> any override; auto set(const string& name, const any& value) -> bool override; //Super Game Boy bindings struct Hook { virtual auto lcdScanline() -> void {} virtual auto lcdOutput(uint2 color) -> void {} virtual auto joypWrite(bool p15, bool p14) -> void {} }; Hook* hook = nullptr; auto lcdScanline() -> void; auto lcdOutput(uint2 color) -> void; auto joypWrite(bool p15, bool p14) -> void; private: vector devices; }; struct Settings { bool blurEmulation = true; bool colorEmulation = true; }; extern Interface* interface; extern Settings settings; }