mirror of https://github.com/bsnes-emu/bsnes.git
40 lines
872 B
C++
40 lines
872 B
C++
#pragma once
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namespace nall {
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template<typename T> auto vector<T>::operator[](uint offset) -> T& {
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return _pool[offset];
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}
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template<typename T> auto vector<T>::operator[](uint offset) const -> const T& {
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return _pool[offset];
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}
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template<typename T> auto vector<T>::operator()(uint offset) -> T& {
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while(offset >= size()) append(T());
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return _pool[offset];
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}
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template<typename T> auto vector<T>::operator()(uint offset, const T& value) const -> const T& {
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if(offset >= size()) return value;
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return _pool[offset];
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}
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template<typename T> auto vector<T>::left() -> T& {
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return _pool[0];
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}
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template<typename T> auto vector<T>::left() const -> const T& {
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return _pool[0];
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}
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template<typename T> auto vector<T>::right() -> T& {
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return _pool[_size - 1];
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}
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template<typename T> auto vector<T>::right() const -> const T& {
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return _pool[_size - 1];
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}
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}
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