bsnes/ruby/input/keyboard/carbon.cpp

159 lines
4.3 KiB
C++

struct InputKeyboardCarbon {
Input& input;
InputKeyboardCarbon(Input& input) : input(input) {}
shared_pointer<HID::Keyboard> hid{new HID::Keyboard};
struct Key {
uint8 id;
string name;
};
vector<Key> keys;
auto assign(uint inputID, bool value) -> void {
auto& group = hid->buttons();
if(group.input(inputID).value() == value) return;
input.doChange(hid, HID::Keyboard::GroupID::Button, inputID, group.input(inputID).value(), value);
group.input(inputID).setValue(value);
}
auto poll(vector<shared_pointer<HID::Device>>& devices) -> void {
KeyMap keymap;
GetKeys(keymap);
auto buffer = (const uint8*)keymap;
uint inputID = 0;
for(auto& key : keys) {
bool value = buffer[key.id >> 3] & (1 << (key.id & 7));
assign(inputID++, value);
}
devices.append(hid);
}
auto initialize() -> bool {
keys.append({0x35, "Escape"});
keys.append({0x7a, "F1"});
keys.append({0x78, "F2"});
keys.append({0x63, "F3"});
keys.append({0x76, "F4"});
keys.append({0x60, "F5"});
keys.append({0x61, "F6"});
keys.append({0x62, "F7"});
keys.append({0x64, "F8"});
keys.append({0x65, "F9"});
keys.append({0x6d, "F10"});
keys.append({0x67, "F11"});
//keys.append({0x??, "F12"});
keys.append({0x69, "PrintScreen"});
//keys.append({0x??, "ScrollLock"});
keys.append({0x71, "Pause"});
keys.append({0x32, "Tilde"});
keys.append({0x12, "Num1"});
keys.append({0x13, "Num2"});
keys.append({0x14, "Num3"});
keys.append({0x15, "Num4"});
keys.append({0x17, "Num5"});
keys.append({0x16, "Num6"});
keys.append({0x1a, "Num7"});
keys.append({0x1c, "Num8"});
keys.append({0x19, "Num9"});
keys.append({0x1d, "Num0"});
keys.append({0x1b, "Dash"});
keys.append({0x18, "Equal"});
keys.append({0x33, "Backspace"});
keys.append({0x72, "Insert"});
keys.append({0x75, "Delete"});
keys.append({0x73, "Home"});
keys.append({0x77, "End"});
keys.append({0x74, "PageUp"});
keys.append({0x79, "PageDown"});
keys.append({0x00, "A"});
keys.append({0x0b, "B"});
keys.append({0x08, "C"});
keys.append({0x02, "D"});
keys.append({0x0e, "E"});
keys.append({0x03, "F"});
keys.append({0x05, "G"});
keys.append({0x04, "H"});
keys.append({0x22, "I"});
keys.append({0x26, "J"});
keys.append({0x28, "K"});
keys.append({0x25, "L"});
keys.append({0x2e, "M"});
keys.append({0x2d, "N"});
keys.append({0x1f, "O"});
keys.append({0x23, "P"});
keys.append({0x0c, "Q"});
keys.append({0x0f, "R"});
keys.append({0x01, "S"});
keys.append({0x11, "T"});
keys.append({0x20, "U"});
keys.append({0x09, "V"});
keys.append({0x0d, "W"});
keys.append({0x07, "X"});
keys.append({0x10, "Y"});
keys.append({0x06, "Z"});
keys.append({0x21, "LeftBracket"});
keys.append({0x1e, "RightBracket"});
keys.append({0x2a, "Backslash"});
keys.append({0x29, "Semicolon"});
keys.append({0x27, "Apostrophe"});
keys.append({0x2b, "Comma"});
keys.append({0x2f, "Period"});
keys.append({0x2c, "Slash"});
keys.append({0x53, "Keypad1"});
keys.append({0x54, "Keypad2"});
keys.append({0x55, "Keypad3"});
keys.append({0x56, "Keypad4"});
keys.append({0x57, "Keypad5"});
keys.append({0x58, "Keypad6"});
keys.append({0x59, "Keypad7"});
keys.append({0x5b, "Keypad8"});
keys.append({0x5c, "Keypad9"});
keys.append({0x52, "Keypad0"});
//keys.append({0x??, "Point"});
keys.append({0x45, "Add"});
keys.append({0x4e, "Subtract"});
keys.append({0x43, "Multiply"});
keys.append({0x4b, "Divide"});
keys.append({0x4c, "Enter"});
keys.append({0x47, "NumLock"});
//keys.append({0x39, "CapsLock"});
keys.append({0x7e, "Up"});
keys.append({0x7d, "Down"});
keys.append({0x7b, "Left"});
keys.append({0x7c, "Right"});
keys.append({0x30, "Tab"});
keys.append({0x24, "Return"});
keys.append({0x31, "Spacebar"});
//keys.append({0x??, "Menu"});
keys.append({0x38, "Shift"});
keys.append({0x3b, "Control"});
keys.append({0x3a, "Alt"});
keys.append({0x37, "Super"});
hid->setID(1);
for(auto& key : keys) {
hid->buttons().append(key.name);
}
return true;
}
auto terminate() -> void {
}
};