mirror of https://github.com/bsnes-emu/bsnes.git
200 lines
3.6 KiB
C++
200 lines
3.6 KiB
C++
//Hudson Soft HuC6270 -- Video Display Controller
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struct VDC : Thread {
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inline auto bus() const -> uint9 { return data; }
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inline auto irqLine() const -> bool { return irq.line; }
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static auto Enter() -> void;
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auto main() -> void;
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auto step(uint clocks) -> void;
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auto scanline() -> void;
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auto frame() -> void;
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auto power() -> void;
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//io.cpp
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auto read(uint2 addr) -> uint8;
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auto write(uint2 addr, uint8 data) -> void;
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//serialization.cpp
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auto serialize(serializer&) -> void;
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private:
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uint9 data;
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struct VRAM {
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//memory.cpp
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auto read(uint16 addr) -> uint16;
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auto write(uint16 addr, uint16 data) -> void;
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uint16 data[0x8000];
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uint16 addressRead;
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uint16 addressWrite;
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uint16 addressIncrement;
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uint16 dataRead;
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uint16 dataWrite;
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} vram;
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struct SATB {
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//memory.cpp
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auto read(uint8 addr) -> uint16;
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auto write(uint8 addr, uint16 data) -> void;
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uint16 data[0x100];
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} satb;
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struct Timing {
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uint5 horizontalSyncWidth;
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uint7 horizontalDisplayStart;
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uint7 horizontalDisplayLength;
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uint7 horizontalDisplayEnd;
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uint5 verticalSyncWidth;
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uint8 verticalDisplayStart;
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uint9 verticalDisplayLength;
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uint8 verticalDisplayEnd;
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bool vpulse;
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bool hpulse;
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uint hclock;
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uint vclock;
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uint hoffset;
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uint voffset;
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uint hstart;
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uint vstart;
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uint hlength;
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uint vlength;
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} timing;
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struct IRQ {
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enum class Line : uint {
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Collision,
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Overflow,
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LineCoincidence,
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Vblank,
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TransferVRAM,
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TransferSATB,
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};
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//irq.cpp
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auto poll() -> void;
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auto raise(Line) -> void;
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auto lower() -> void;
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bool enableCollision;
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bool enableOverflow;
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bool enableLineCoincidence;
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bool enableVblank;
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bool enableTransferVRAM;
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bool enableTransferSATB;
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bool pendingCollision;
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bool pendingOverflow;
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bool pendingLineCoincidence;
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bool pendingVblank;
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bool pendingTransferVRAM;
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bool pendingTransferSATB;
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bool line;
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} irq;
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struct DMA {
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VDC* vdc = nullptr;
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//dma.cpp
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auto step(uint clocks) -> void;
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auto vramStart() -> void;
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auto satbStart() -> void;
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auto satbQueue() -> void;
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bool sourceIncrementMode;
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bool targetIncrementMode;
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bool satbRepeat;
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uint16 source;
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uint16 target;
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uint16 length;
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uint16 satbSource;
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bool vramActive;
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bool satbActive;
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bool satbPending;
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uint16 satbOffset;
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} dma;
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struct Background {
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VDC* vdc = nullptr;
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//background.cpp
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auto scanline(uint y) -> void;
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auto run(uint x, uint y) -> void;
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bool enable;
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uint10 hscroll;
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uint9 vscroll;
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uint9 vcounter;
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uint8 width;
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uint8 height;
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uint10 hoffset;
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uint9 voffset;
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uint4 color;
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uint4 palette;
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} background;
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struct Sprite {
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VDC* vdc = nullptr;
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//sprite.cpp
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auto scanline(uint y) -> void;
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auto run(uint x, uint y) -> void;
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bool enable;
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struct Object {
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uint10 y;
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uint10 x;
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bool mode;
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uint10 pattern;
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uint4 palette;
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bool priority;
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uint width;
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bool hflip;
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uint height;
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bool vflip;
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bool first;
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};
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array<Object, 64> objects;
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uint4 color;
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uint4 palette;
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bool priority;
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} sprite;
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struct IO {
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uint5 address;
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//$0005 CR (W)
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uint2 externalSync;
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uint2 displayOutput;
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bool dramRefresh;
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//$0006 RCR
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uint10 lineCoincidence;
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//$0009 MWR
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uint2 vramAccess;
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uint2 spriteAccess;
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bool cgMode;
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} io;
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};
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extern VDC vdc0;
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extern VDC vdc1;
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