mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: Started on a new SMP core for bsnes/Performance. I wanted to start clean, and only copied over the debugger+disassembler portions from the existing version. I figured that if I took the existing one and tried trimming it down, that it'd end up with too much old baggage. But so far, the opcodes are looking mostly the same anyway, only I'm using #defines and a switch table in place of the template function trickery. I have enough written now that I can run Zelda 3 at least (although it gets stuck in a loop immediately after.) No real point in comparing speed yet, because it'll definitely go down as it becomes more complete. |
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bsnes | ||
snesfilter | ||
snespurify | ||
snesshader |