mirror of https://github.com/bsnes-emu/bsnes.git
979aa640af
byuu says: NES now has save state support. NES A/B buttons were indeed swapped, so that's fixed now. nall/dsp now puts resamplers into separate classes, so that each can have their own state information. opengl.hpp uses GL_RGBA internal format and doesn't regenerate textures on resize. No speedup, no fix to junk on resize, so I will be very unhappy if this breaks things for anyone. GLSL shaders use <fragment filter="nearest/point"> as you guys wanted. ui-snes was removed. |
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snesfilter | ||
snespurify | ||
snesshader |