mirror of https://github.com/bsnes-emu/bsnes.git
973ef89d4a
byuu says: This adds some sync.sh improvements to make it handle errors more gracefully. It also updates asnes a good bit. All of the four base processors now have all publicly accessible functions right at the top of the main headers, and everything else is private. This is to allow these headers to essentially take the place of the previous base classes in the old bsnes-merged format. So if there's something public there, you need to implement that exact function to make your own module. I removed the frame counter from the PPU, as it has nothing to do with emulation. That now resides inside the Qt -> SNES interface code. Quite amazing, I was actually saving the frame counter into the save state files before, yuck. Removed some baggage in the System class: it was friending a bunch of long-dead functions and classes. Forgot to re-add the CHEAT_SYSTEM define to info.hpp, so that's been put back. |
||
---|---|---|
.. | ||
mmio.cpp | ||
mmio.hpp |