bsnes/asnes/ppu
Tim Allen b85025263a Update to 20100808 release.
byuu says:

This fixes libsnes and debugger builds, and collapses bsnes/ppu/bppu to
bsnes/ppu and bsnes/dsp/sdsp to bsnes/dsp. It also introduces
bsnes/sync.sh, which will synchronize all of asnes/ with bsnes/,
excepting the custom speed-focused modules. So far, that's bsnes/ppu
(scanline renderer) and bsnes/dsp (state machine.)

Should make keeping the two ports in sync much, much easier. It's
basically the same thing as before, only you run sync.sh and have a few
duplicated folders now. May make it clearer by creating a stub/ or src/
folder inside bsnes to do all of the copying, so that you only see the
custom folders in bsnes/' root directory.
2010-08-09 23:31:09 +10:00
..
background First version split into asnes and bsnes. 2010-08-09 23:28:56 +10:00
counter First version split into asnes and bsnes. 2010-08-09 23:28:56 +10:00
debugger Update to 20100808 release. 2010-08-09 23:31:09 +10:00
mmio First version split into asnes and bsnes. 2010-08-09 23:28:56 +10:00
screen First version split into asnes and bsnes. 2010-08-09 23:28:56 +10:00
sprite First version split into asnes and bsnes. 2010-08-09 23:28:56 +10:00
window First version split into asnes and bsnes. 2010-08-09 23:28:56 +10:00
ppu.cpp First version split into asnes and bsnes. 2010-08-09 23:28:56 +10:00
ppu.hpp First version split into asnes and bsnes. 2010-08-09 23:28:56 +10:00
serialization.cpp First version split into asnes and bsnes. 2010-08-09 23:28:56 +10:00