mirror of https://github.com/bsnes-emu/bsnes.git
67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
#if defined(Hiro_TabFrame)
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namespace hiro {
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auto pTabFrame::construct() -> void {
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qtWidget = qtTabFrame = new QtTabFrame(*this);
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qtTabFrame->connect(qtTabFrame, SIGNAL(currentChanged(int)), SLOT(onChange(int)));
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pWidget::construct();
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_setState();
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}
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auto pTabFrame::destruct() -> void {
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delete qtTabFrame;
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qtWidget = qtTabFrame = nullptr;
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}
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auto pTabFrame::append(sTabFrameItem item) -> void {
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setGeometry(self().geometry());
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}
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auto pTabFrame::remove(sTabFrameItem item) -> void {
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}
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auto pTabFrame::setGeometry(Geometry geometry) -> void {
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pWidget::setGeometry(geometry);
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for(auto& item : state().items) {
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if(auto self = item->self()) self->setGeometry(geometry);
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}
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}
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auto pTabFrame::setNavigation(Navigation navigation) -> void {
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_setState();
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}
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auto pTabFrame::_setState() -> void {
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switch(state().navigation) { default:
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case Navigation::Top: qtTabFrame->setTabPosition(QTabWidget::TabPosition::North); break;
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case Navigation::Bottom: qtTabFrame->setTabPosition(QTabWidget::TabPosition::South); break;
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case Navigation::Left: qtTabFrame->setTabPosition(QTabWidget::TabPosition::West); break;
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case Navigation::Right: qtTabFrame->setTabPosition(QTabWidget::TabPosition::East); break;
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}
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for(auto& item : state().items) {
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if(auto self = item->self()) self->_setState();
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}
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}
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auto QtTabFrame::showEvent(QShowEvent* event) -> void {
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QTabWidget::showEvent(event);
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p._setState(); //needed to capture geometry of TabFrame for TabFrameItem layouts
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}
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auto QtTabFrame::onChange(int selection) -> void {
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//geometry of tab frames is only valid once said tab frame is visible
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//as such, as need to call _setState() to update the TabFrameItem's geometry here
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if(auto item = p.self().item(selection)) {
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if(auto self = item->self()) self->_setState();
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}
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if(!p.locked()) p.self().doChange();
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}
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}
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#endif
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