mirror of https://github.com/bsnes-emu/bsnes.git
24 lines
658 B
C++
24 lines
658 B
C++
#if defined(Hiro_FixedLayout)
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struct mFixedLayout : mLayout {
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using type = mFixedLayout;
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using mLayout::append;
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using mLayout::remove;
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auto append(sSizable sizable, Geometry geometry) -> type&;
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auto modify(sSizable sizable, Geometry geometry) -> type&;
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auto minimumSize() const -> Size override;
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auto remove(sSizable sizable) -> type& override;
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auto reset() -> type& override;
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auto setEnabled(bool enabled = true) -> type& override;
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auto setFont(const Font& font = {}) -> type& override;
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auto setVisible(bool visible = true) ->type& override;
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struct Property {
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Geometry geometry;
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};
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vector<Property> properties;
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};
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#endif
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