bsnes/snesfilter/pixellate2x/pixellate2x.cpp

39 lines
955 B
C++
Executable File

#include "pixellate2x.hpp"
void Pixellate2xFilter::size(unsigned &outwidth, unsigned &outheight, unsigned width, unsigned height) {
outwidth = (width <= 256) ? width * 2 : width;
outheight = (height <= 240) ? height * 2 : height;
}
void Pixellate2xFilter::render(
uint32_t *output, unsigned outpitch,
const uint16_t *input, unsigned pitch, unsigned width, unsigned height
) {
pitch >>= 1;
outpitch >>= 2;
uint32_t *out0 = output;
uint32_t *out1 = output + outpitch;
for(unsigned y = 0; y < height; y++) {
for(unsigned x = 0; x < width; x++) {
uint32_t p = colortable[*input++];
*out0++ = p;
if(height <= 240) *out1++ = p;
if(width > 256) continue;
*out0++ = p;
if(height <= 240) *out1++ = p;
}
input += pitch - width;
if(height <= 240) {
out0 += outpitch + outpitch - 512;
out1 += outpitch + outpitch - 512;
} else {
out0 += outpitch - 512;
}
}
}