bsnes/target-tomoko/settings/settings.hpp

70 lines
2.4 KiB
C++

struct InputSettings : TabFrameItem {
InputSettings(TabFrame*);
auto activeEmulator() -> InputEmulator&;
auto activePort() -> InputPort&;
auto activeDevice() -> InputDevice&;
auto reloadPorts() -> void;
auto reloadDevices() -> void;
auto reloadMappings() -> void;
auto refreshMappings() -> void;
auto assignMapping() -> void;
auto inputEvent(HID::Device& device, unsigned group, unsigned input, int16 oldValue, int16 newValue) -> void;
InputMapping* activeMapping = nullptr;
VerticalLayout layout{this};
HorizontalLayout selectionLayout{&layout, Size{~0, 0}};
ComboButton emulatorList{&selectionLayout, Size{~0, 0}};
ComboButton portList{&selectionLayout, Size{~0, 0}};
ComboButton deviceList{&selectionLayout, Size{~0, 0}};
ListView mappingList{&layout, Size{~0, ~0}};
HorizontalLayout controlLayout{&layout, Size{~0, 0}};
Widget spacer{&controlLayout, Size{~0, 0}};
Button resetButton{&controlLayout, Size{80, 0}};
Button eraseButton{&controlLayout, Size{80, 0}};
};
struct HotkeySettings : TabFrameItem {
HotkeySettings(TabFrame*);
auto reloadMappings() -> void;
auto refreshMappings() -> void;
auto assignMapping() -> void;
auto inputEvent(HID::Device& device, unsigned group, unsigned input, int16 oldValue, int16 newValue) -> void;
InputMapping* activeMapping = nullptr;
VerticalLayout layout{this};
ListView mappingList{&layout, Size{~0, ~0}};
HorizontalLayout controlLayout{&layout, Size{~0, 0}};
Widget spacer{&controlLayout, Size{~0, 0}};
Button eraseButton{&controlLayout, Size{80, 0}};
};
struct AdvancedSettings : TabFrameItem {
AdvancedSettings(TabFrame*);
VerticalLayout layout{this};
Label driverLabel{&layout, Size{~0, 0}, 2};
HorizontalLayout driverLayout{&layout, Size{~0, 0}};
Label videoLabel{&driverLayout, Size{0, 0}};
ComboButton videoDriver{&driverLayout, Size{~0, 0}};
Label audioLabel{&driverLayout, Size{0, 0}};
ComboButton audioDriver{&driverLayout, Size{~0, 0}};
Label inputLabel{&driverLayout, Size{0, 0}};
ComboButton inputDriver{&driverLayout, Size{~0, 0}};
};
struct SettingsManager : Window {
SettingsManager();
VerticalLayout layout{this};
TabFrame panelLayout{&layout, Size{~0, ~0}};
InputSettings input{&panelLayout};
HotkeySettings hotkeys{&panelLayout};
AdvancedSettings advanced{&panelLayout};
StatusBar statusBar{this};
};
extern SettingsManager* settingsManager;