mirror of https://github.com/bsnes-emu/bsnes.git
89d578bc7f
byuu says: Man, over five weeks have passed without so much as touching the codebase ... time is advancing so fast it's positively frightening. Oh well, little by little, and we'll get there eventually. Changelog: - added save state slots (1-5 in the menu) - added hotkeys settings dialog + mapping system - added fullscreen toggle (with a cute aspect correction trick) About three hours of work here. Short-term: - add input port changing support - add other input types (mouse-based, etc) - add cheat codes - add timing configuration (video/audio sync) Long-term: - add slotted cart loader (SGB, BSX, ST) - add DIP switch selection window (NSS) - add cheat code database - add state manager - add overscan masking Not planned: - video color adjustments (will allow emulated color vs raw color; but no more sliders) - pixel shaders - ananke integration (will need to make a command-line version to get my games in) - fancy audio adjustment controls (resampler, latency, volume) - input focus settings - relocating game library (not hard, just don't feel like it) - localization support (not enough users) - window geometry memory - anything else not in higan v094 |
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advanced.cpp | ||
hotkeys.cpp | ||
input.cpp | ||
settings.cpp | ||
settings.hpp |