bsnes/higan/sfc/cartridge/cartridge.hpp

127 lines
3.5 KiB
C++

struct Cartridge {
enum class Region : uint { NTSC, PAL };
auto sha256() const -> string { return _sha256; }
auto region() const -> Region { return _region; }
auto manifest() const -> string;
auto title() const -> string;
auto load() -> bool;
auto save() -> void;
auto unload() -> void;
auto serialize(serializer&) -> void;
MappedRAM rom;
MappedRAM ram;
struct Information {
struct Manifest {
string cartridge;
string gameBoy;
string bsMemory;
string sufamiTurboA;
string sufamiTurboB;
} manifest;
struct Title {
string cartridge;
string gameBoy;
string bsMemory;
string sufamiTurboA;
string sufamiTurboB;
} title;
} information;
struct Has {
boolean ICD2;
boolean MCC;
boolean NSSDIP;
boolean Event;
boolean SA1;
boolean SuperFX;
boolean ARMDSP;
boolean HitachiDSP;
boolean NECDSP;
boolean EpsonRTC;
boolean SharpRTC;
boolean SPC7110;
boolean SDD1;
boolean OBC1;
boolean MSU1;
boolean GameBoySlot;
boolean BSMemorySlot;
boolean SufamiTurboSlots;
} has;
private:
//cartridge.cpp
auto loadGameBoy() -> void;
auto loadBSMemory() -> void;
auto loadSufamiTurboA() -> void;
auto loadSufamiTurboB() -> void;
//load.cpp
auto loadCartridge(Markup::Node) -> void;
auto loadGameBoy(Markup::Node) -> void;
auto loadBSMemory(Markup::Node) -> void;
auto loadSufamiTurboA(Markup::Node) -> void;
auto loadSufamiTurboB(Markup::Node) -> void;
auto loadROM(Markup::Node) -> void;
auto loadRAM(Markup::Node) -> void;
auto loadICD2(Markup::Node) -> void;
auto loadMCC(Markup::Node) -> void;
auto loadBSMemoryPack(Markup::Node) -> void;
auto loadSufamiTurbo(Markup::Node, bool slot) -> void;
auto loadNSS(Markup::Node) -> void;
auto loadEvent(Markup::Node) -> void;
auto loadSA1(Markup::Node) -> void;
auto loadSuperFX(Markup::Node) -> void;
auto loadARMDSP(Markup::Node) -> void;
auto loadHitachiDSP(Markup::Node, uint roms) -> void;
auto loadNECDSP(Markup::Node) -> void;
auto loadEpsonRTC(Markup::Node) -> void;
auto loadSharpRTC(Markup::Node) -> void;
auto loadSPC7110(Markup::Node) -> void;
auto loadSDD1(Markup::Node) -> void;
auto loadOBC1(Markup::Node) -> void;
auto loadMSU1(Markup::Node) -> void;
auto loadMemory(MappedRAM&, Markup::Node, bool writable, uint id = 1) -> void;
auto loadMap(Markup::Node, SuperFamicom::Memory&) -> void;
auto loadMap(Markup::Node, const function<uint8 (uint24, uint8)>&, const function<void (uint24, uint8)>&) -> void;
//save.cpp
auto saveCartridge(Markup::Node) -> void;
auto saveGameBoy(Markup::Node) -> void;
auto saveBSMemory(Markup::Node) -> void;
auto saveSufamiTurboA(Markup::Node) -> void;
auto saveSufamiTurboB(Markup::Node) -> void;
auto saveRAM(Markup::Node) -> void;
auto saveMCC(Markup::Node) -> void;
auto saveEvent(Markup::Node) -> void;
auto saveSA1(Markup::Node) -> void;
auto saveSuperFX(Markup::Node) -> void;
auto saveARMDSP(Markup::Node) -> void;
auto saveHitachiDSP(Markup::Node) -> void;
auto saveNECDSP(Markup::Node) -> void;
auto saveEpsonRTC(Markup::Node) -> void;
auto saveSharpRTC(Markup::Node) -> void;
auto saveSPC7110(Markup::Node) -> void;
auto saveSDD1(Markup::Node) -> void;
auto saveOBC1(Markup::Node) -> void;
auto saveMemory(MappedRAM&, Markup::Node, uint = 1) -> void;
string _sha256;
Region _region = Region::NTSC;
friend class Interface;
friend class ICD2;
};
extern Cartridge cartridge;