struct Cartridge { enum class Region : uint { NTSC, PAL }; auto sha256() const -> string { return _sha256; } auto region() const -> Region { return _region; } auto manifest() const -> string; auto title() const -> string; auto load() -> bool; auto save() -> void; auto unload() -> void; auto serialize(serializer&) -> void; MappedRAM rom; MappedRAM ram; struct Information { struct Manifest { string cartridge; string gameBoy; string bsMemory; string sufamiTurboA; string sufamiTurboB; } manifest; struct Title { string cartridge; string gameBoy; string bsMemory; string sufamiTurboA; string sufamiTurboB; } title; } information; struct Has { boolean ICD2; boolean MCC; boolean NSSDIP; boolean Event; boolean SA1; boolean SuperFX; boolean ARMDSP; boolean HitachiDSP; boolean NECDSP; boolean EpsonRTC; boolean SharpRTC; boolean SPC7110; boolean SDD1; boolean OBC1; boolean MSU1; boolean GameBoySlot; boolean BSMemorySlot; boolean SufamiTurboSlots; } has; private: //cartridge.cpp auto loadGameBoy() -> void; auto loadBSMemory() -> void; auto loadSufamiTurboA() -> void; auto loadSufamiTurboB() -> void; //load.cpp auto loadCartridge(Markup::Node) -> void; auto loadGameBoy(Markup::Node) -> void; auto loadBSMemory(Markup::Node) -> void; auto loadSufamiTurboA(Markup::Node) -> void; auto loadSufamiTurboB(Markup::Node) -> void; auto loadROM(Markup::Node) -> void; auto loadRAM(Markup::Node) -> void; auto loadICD2(Markup::Node) -> void; auto loadMCC(Markup::Node) -> void; auto loadBSMemoryPack(Markup::Node) -> void; auto loadSufamiTurbo(Markup::Node, bool slot) -> void; auto loadNSS(Markup::Node) -> void; auto loadEvent(Markup::Node) -> void; auto loadSA1(Markup::Node) -> void; auto loadSuperFX(Markup::Node) -> void; auto loadARMDSP(Markup::Node) -> void; auto loadHitachiDSP(Markup::Node, uint roms) -> void; auto loadNECDSP(Markup::Node) -> void; auto loadEpsonRTC(Markup::Node) -> void; auto loadSharpRTC(Markup::Node) -> void; auto loadSPC7110(Markup::Node) -> void; auto loadSDD1(Markup::Node) -> void; auto loadOBC1(Markup::Node) -> void; auto loadMSU1(Markup::Node) -> void; auto loadMemory(MappedRAM&, Markup::Node, bool writable, uint id = 1) -> void; auto loadMap(Markup::Node, SuperFamicom::Memory&) -> void; auto loadMap(Markup::Node, const function&, const function&) -> void; //save.cpp auto saveCartridge(Markup::Node) -> void; auto saveGameBoy(Markup::Node) -> void; auto saveBSMemory(Markup::Node) -> void; auto saveSufamiTurboA(Markup::Node) -> void; auto saveSufamiTurboB(Markup::Node) -> void; auto saveRAM(Markup::Node) -> void; auto saveMCC(Markup::Node) -> void; auto saveEvent(Markup::Node) -> void; auto saveSA1(Markup::Node) -> void; auto saveSuperFX(Markup::Node) -> void; auto saveARMDSP(Markup::Node) -> void; auto saveHitachiDSP(Markup::Node) -> void; auto saveNECDSP(Markup::Node) -> void; auto saveEpsonRTC(Markup::Node) -> void; auto saveSharpRTC(Markup::Node) -> void; auto saveSPC7110(Markup::Node) -> void; auto saveSDD1(Markup::Node) -> void; auto saveOBC1(Markup::Node) -> void; auto saveMemory(MappedRAM&, Markup::Node, uint = 1) -> void; string _sha256; Region _region = Region::NTSC; friend class Interface; friend class ICD2; }; extern Cartridge cartridge;