bsnes/higan/emulator/interface.hpp

85 lines
2.0 KiB
C++

#pragma once
namespace Emulator {
struct Interface {
struct Information {
string manufacturer;
string name;
bool overscan;
} information;
struct Region {
string name;
};
vector<Region> regions;
struct Medium {
uint id;
string name;
string type; //extension
};
vector<Medium> media;
struct Device {
uint id;
string name;
struct Input {
uint type; //0 = digital, 1 = analog (relative), 2 = rumble
string name;
};
vector<Input> inputs;
};
struct Port {
uint id;
string name;
vector<Device> devices;
};
vector<Port> ports;
//information
virtual auto manifest() -> string = 0;
virtual auto title() -> string = 0;
//video information
struct VideoSize { uint width, height; };
virtual auto videoResolution() -> VideoSize = 0;
virtual auto videoSize(uint width, uint height, bool arc) -> VideoSize = 0;
virtual auto videoColors() -> uint32 = 0;
virtual auto videoColor(uint32 color) -> uint64 = 0;
//media interface
virtual auto loaded() -> bool { return false; }
virtual auto sha256() -> string { return ""; }
virtual auto load(uint id) -> bool { return false; }
virtual auto save() -> void {}
virtual auto unload() -> void {}
//system interface
virtual auto connect(uint port, uint device) -> void {}
virtual auto power() -> void {}
virtual auto run() -> void {}
//time functions
virtual auto rtc() -> bool { return false; }
virtual auto rtcSynchronize() -> void {}
//state functions
virtual auto serialize() -> serializer = 0;
virtual auto unserialize(serializer&) -> bool = 0;
//cheat functions
virtual auto cheatSet(const string_vector& = {}) -> void {}
//settings
virtual auto cap(const string& name) -> bool { return false; }
virtual auto get(const string& name) -> any { return {}; }
virtual auto set(const string& name, const any& value) -> bool { return false; }
//shared functions
auto videoColor(uint16 r, uint16 g, uint16 b) -> uint32;
};
}