#pragma once namespace Emulator { struct Interface { struct Information { string manufacturer; string name; bool overscan; } information; struct Region { string name; }; vector regions; struct Medium { uint id; string name; string type; //extension }; vector media; struct Device { uint id; string name; struct Input { uint type; //0 = digital, 1 = analog (relative), 2 = rumble string name; }; vector inputs; }; struct Port { uint id; string name; vector devices; }; vector ports; //information virtual auto manifest() -> string = 0; virtual auto title() -> string = 0; //video information struct VideoSize { uint width, height; }; virtual auto videoResolution() -> VideoSize = 0; virtual auto videoSize(uint width, uint height, bool arc) -> VideoSize = 0; virtual auto videoColors() -> uint32 = 0; virtual auto videoColor(uint32 color) -> uint64 = 0; //media interface virtual auto loaded() -> bool { return false; } virtual auto sha256() -> string { return ""; } virtual auto load(uint id) -> bool { return false; } virtual auto save() -> void {} virtual auto unload() -> void {} //system interface virtual auto connect(uint port, uint device) -> void {} virtual auto power() -> void {} virtual auto run() -> void {} //time functions virtual auto rtc() -> bool { return false; } virtual auto rtcSynchronize() -> void {} //state functions virtual auto serialize() -> serializer = 0; virtual auto unserialize(serializer&) -> bool = 0; //cheat functions virtual auto cheatSet(const string_vector& = {}) -> void {} //settings virtual auto cap(const string& name) -> bool { return false; } virtual auto get(const string& name) -> any { return {}; } virtual auto set(const string& name, const any& value) -> bool { return false; } //shared functions auto videoColor(uint16 r, uint16 g, uint16 b) -> uint32; }; }