mirror of https://github.com/bsnes-emu/bsnes.git
59 lines
2.8 KiB
Markdown
59 lines
2.8 KiB
Markdown
# Change Log
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## Version 0.4
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This version is not compatible with save states of older versions.
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### New/Improved Features
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* Cocoa port now includes several scaling algorithms, including a beta of the exclusive OmniScale algorithm
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* SDL port now includes sound support
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* SDL port now includes battery save support
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### Accuracy Improvements/Fixes
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* APU emulation now includes stereo support
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* Improved PCM registers emulation
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* More accurate STAT interrupt emulation. This fixes Altered Space.
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### Bug Fixes
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* The Cocoa port ignored some key presses if the user keyboard layout included non-ASCII characters
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* Fixed a bug that could cause a crash when adding or removing a breakpoint
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## Version 0.3
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### New/Improved Features
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* New debugger command: cartridge (alias: mbc) shows information about the cartridge and the current status of the MBC
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* Experimental debugger command: sld (Short for Stack Leak Detection) behaves similarly to finish, but stops if a stack leak or stack overflow is detected
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* The Cocoa port now allows configuring controls
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### Accuracy Improvements/Fixes
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* ROM banks now wrap (Fixes game: Pocket Monster Adventures (Bootleg))
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* Fixed incorrect DMA behavior, DMA might fail for specific source addresses (Fixes game: The Smurfs 3)
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* Timer registers were counting too slow in CGB double speed mode
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* Corrected read behavior of the HDMA5 register (Fixes game: A Bug's Life in CGB mode)
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* Fixed a bug with the CGB boot ROM that prevented initialization of the wave RAM
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* The CGB boot ROM now loads the DMG tilemap for specific games, just like the original ROM (Fixes game: X (intro animation))
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* Fixed a bug where audio channel 3 was playing silently while it should have been muted.
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### Bug Fixes
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* Debugger's finish command now behaves correctly when interrupts are involved
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* Corrected the description for the breakpoint command
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* SameBoy will not create save files for ROMs without cartridge RAM or RTC, even if they report having a battery, preventing 0-bytes save files
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## Version 0.2
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### New/Improved Features
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* Support for multiple breakpoints
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* Better debugger command style and error reporting; includes help command
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* In the SDL port, ^C in the terminal will break the debugger instead of quitting SameBoy
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* Cocoa port now saves preferences (Model and frame blending)
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* It is not possible to toggle console output and debugging in the Cocoa port
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### Accuracy Improvements/Fixes
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* Read/write masks corrected for several registers
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* Corrected 144th OAM interrupt behavior
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* LCD operation moved to advance_cycles, fixing some obscure timing issues (Fixes game: X / Ekkusu)
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* More accurate emulation of the registers controlling DMG emulation on CGB
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* Emulation of PCM_12 and PCM_34 in the SDL port
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### Bug Fixes
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* Debugger's next command can now exit a function
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## Version 0.1
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* Initial public release |