mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: 2-6% speed hit in SNES core for outputting 19-bit (rounded to 32-bit ... sigh) video, so that luma non-linearity can eventually be emulated properly. Now using sinc audio resampler, massive speed hit of course to NES+GB only, but it's required to get rid of aliasing (buzzing) present in many, many games otherwise. Fixed fast forward and none/blur select. Finally fixed texture clearing for changing pixel shaders and video filters. Some realllly basic NES MMC3, extremely broken so don't bug me about it. Other stuff, probably. |
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bsnes | ||
snesfilter | ||
snespurify | ||
snesshader |