bsnes/higan/gba/ppu
Tim Allen ef65bb862a Update to 20160215 release.
byuu says:

Got it. Wow, that didn't hurt nearly as much as I thought it was going
to.

Dropped from 127.5fps to 123.5fps to use Natural/Integer for
(u)int(8,16,32,64).

That's totally worth the cost.
2016-02-16 20:27:55 +11:00
..
background.cpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
memory.cpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
mmio.cpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
mosaic.cpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
object.cpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
ppu.cpp Update to v097r13 release. 2016-02-09 22:51:12 +11:00
ppu.hpp Update to v097r02 release. 2016-01-25 22:27:18 +11:00
registers.cpp Update to 20160215 release. 2016-02-16 20:27:55 +11:00
registers.hpp Update to 20160215 release. 2016-02-16 20:27:55 +11:00
screen.cpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
serialization.cpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
state.hpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
video.cpp Update to v097r02 release. 2016-01-25 22:27:18 +11:00
video.hpp Update to v097r02 release. 2016-01-25 22:27:18 +11:00