bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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Tim Allen 810cbdafb4 Update to v097r16 release.
byuu says:

Changelog:
- sfc/ppu/sprite updated to use new .bit(s) functions; masked sizes
  better; added valid flags instead of using magic numbers
- ws/ppu updates to use new .bit(s) functions
- ws/ppu: added line compare interrupt support
- added ws/eeprom; emulation of WS/WSC internal EEPROM and cartridge
  EEPROM (1kbit - 16kbit supported)
- added basic read/write handlers for remaining WS/WSC PPU registers

WS EEPROM emulation is basically a direct copy of trap15's code. Still
some unknown areas in there, but hopefully it's enough to get further
into games that depend on EEPROM support. Note that you'll have to
manually add the eeprom line to the manifest for now, as icarus doesn't
know how to detect EEPROM/sizes yet.

I figured the changes to the SNES PPU sprites would slow it down a tad,
but it actually sped it up. Most of the impact from the integer classes
are gone now.
2016-03-13 11:22:10 +11:00
higan Update to v097r16 release. 2016-03-13 11:22:10 +11:00
hiro Update to v097r14 release. 2016-02-16 20:11:58 +11:00
icarus Update to v097r14 release. 2016-02-16 20:11:58 +11:00
libco Update to v096r02 (OS X Preview for Developers) release. 2016-01-07 19:17:15 +11:00
nall Update to v097r15 release. 2016-02-16 20:32:49 +11:00
ruby Update to v097r14 release. 2016-02-16 20:11:58 +11:00
shaders Update to v095r02 release. 2015-11-10 22:07:34 +11:00
.gitignore Update to v097r16 release. 2016-03-13 11:22:10 +11:00