bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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Tim Allen 7ffaeb2ac1 Update to v078r03 release.
byuu says:

I apparently wasted two days writing that SMP core for nothing.  I had
a perfectly well-written and well-tested core in bsnes v045.  The old
opcode.b files that were a cycle-based markup language.

So I took that core, and wrote new parsers to generate both opcode-based
(one switch) and cycle-based (two switch) cores. Throw in a
little #define magic around CYCLE_ACCURATE, and it is compile-time
toggleable.

EWJ2's bug was due to not resetting the timer variables, and Bahamut
Lagoon's was due to dividing timer frequencies by 3, but failing to
remove the 0->1 transition phase (should have done the latter and
divided by two.)

Anyway, all fixed up.
2011-05-05 21:37:46 +10:00
bsnes Update to v078r03 release. 2011-05-05 21:37:46 +10:00
snesfilter Update to v078 release. 2011-04-30 23:12:15 +10:00
snespurify Update to v078 release. 2011-04-30 23:12:15 +10:00
snesshader Update to v077 release. 2011-03-17 23:49:46 +11:00