mirror of https://github.com/bsnes-emu/bsnes.git
83 lines
3.1 KiB
C++
83 lines
3.1 KiB
C++
struct InputSettings : TabFrameItem {
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InputSettings(TabFrame*);
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auto updateControls() -> void;
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auto activeEmulator() -> InputEmulator&;
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auto activePort() -> InputPort&;
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auto activeDevice() -> InputDevice&;
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auto reloadPorts() -> void;
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auto reloadDevices() -> void;
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auto reloadMappings() -> void;
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auto refreshMappings() -> void;
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auto assignMapping() -> void;
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auto assignMouseInput(unsigned id) -> void;
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auto inputEvent(shared_pointer<HID::Device> device, unsigned group, unsigned input, int16 oldValue, int16 newValue, bool allowMouseInput = false) -> void;
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InputMapping* activeMapping = nullptr;
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VerticalLayout layout{this};
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HorizontalLayout selectionLayout{&layout, Size{~0, 0}};
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ComboButton emulatorList{&selectionLayout, Size{~0, 0}};
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ComboButton portList{&selectionLayout, Size{~0, 0}};
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ComboButton deviceList{&selectionLayout, Size{~0, 0}};
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ListView mappingList{&layout, Size{~0, ~0}};
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HorizontalLayout controlLayout{&layout, Size{~0, 0}};
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Button assignMouse1{&controlLayout, Size{100, 0}};
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Button assignMouse2{&controlLayout, Size{100, 0}};
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Button assignMouse3{&controlLayout, Size{100, 0}};
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Widget spacer{&controlLayout, Size{~0, 0}};
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Button resetButton{&controlLayout, Size{80, 0}};
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Button eraseButton{&controlLayout, Size{80, 0}};
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};
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struct HotkeySettings : TabFrameItem {
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HotkeySettings(TabFrame*);
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auto reloadMappings() -> void;
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auto refreshMappings() -> void;
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auto assignMapping() -> void;
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auto inputEvent(shared_pointer<HID::Device> device, unsigned group, unsigned input, int16 oldValue, int16 newValue) -> void;
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InputMapping* activeMapping = nullptr;
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VerticalLayout layout{this};
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ListView mappingList{&layout, Size{~0, ~0}};
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HorizontalLayout controlLayout{&layout, Size{~0, 0}};
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Widget spacer{&controlLayout, Size{~0, 0}};
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Button resetButton{&controlLayout, Size{80, 0}};
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Button eraseButton{&controlLayout, Size{80, 0}};
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};
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struct AdvancedSettings : TabFrameItem {
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AdvancedSettings(TabFrame*);
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VerticalLayout layout{this};
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Label driverLabel{&layout, Size{~0, 0}, 2};
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HorizontalLayout driverLayout{&layout, Size{~0, 0}};
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Label videoLabel{&driverLayout, Size{0, 0}};
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ComboButton videoDriver{&driverLayout, Size{~0, 0}};
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Label audioLabel{&driverLayout, Size{0, 0}};
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ComboButton audioDriver{&driverLayout, Size{~0, 0}};
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Label inputLabel{&driverLayout, Size{0, 0}};
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ComboButton inputDriver{&driverLayout, Size{~0, 0}};
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Label libraryLabel{&layout, Size{~0, 0}, 2};
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HorizontalLayout libraryLayout{&layout, Size{~0, 0}};
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Label libraryPrefix{&libraryLayout, Size{0, 0}};
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LineEdit libraryLocation{&libraryLayout, Size{~0, 0}};
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Button libraryChange{&libraryLayout, Size{0, 0}};
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};
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struct SettingsManager : Window {
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SettingsManager();
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auto setVisible(bool visible = true) -> SettingsManager&;
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auto show(unsigned setting) -> void;
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VerticalLayout layout{this};
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TabFrame panel{&layout, Size{~0, ~0}};
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InputSettings input{&panel};
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HotkeySettings hotkeys{&panel};
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AdvancedSettings advanced{&panel};
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StatusBar statusBar{this};
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};
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extern SettingsManager* settingsManager;
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