bsnes/hiro/extension/message-dialog.hpp

29 lines
753 B
C++

#if defined(Hiro_MessageDialog)
struct MessageDialog {
using type = MessageDialog;
MessageDialog(const string& text = "");
auto error(const string_vector& buttons = {"Ok"}) -> string;
auto information(const string_vector& buttons = {"Ok"}) -> string;
auto question(const string_vector& buttons = {"Yes", "No"}) -> string;
auto setParent(sWindow parent = {}) -> type&;
auto setText(const string& text = "") -> type&;
auto setTitle(const string& title = "") -> type&;
auto warning(const string_vector& buttons = {"Ok"}) -> string;
private:
struct State {
string_vector buttons;
vector<uint8_t> icon;
sWindow parent;
string response;
string text;
string title;
} state;
auto _run() -> string;
};
#endif