bsnes/higan/target-tomoko/input/input.hpp

66 lines
1.8 KiB
C++

struct InputMapping {
auto bind() -> void;
auto bind(shared_pointer<HID::Device> device, uint group, uint input, int16 oldValue, int16 newValue) -> bool;
auto poll() -> int16;
auto rumble(bool enable) -> void;
auto unbind() -> void;
auto isDigital() const -> bool { return !link || link->type == 0; }
auto isAnalog() const -> bool { return link && link->type == 1; }
auto isRumble() const -> bool { return link && link->type == 2; }
auto assignmentName() -> string;
auto deviceName() -> string;
string path; //configuration file key path
string name; //input name (human readable)
string assignment = "None";
Emulator::Interface::Device::Input* link = nullptr;
shared_pointer<HID::Device> device;
uint group = 0;
uint input = 0;
enum class Qualifier : uint { None, Lo, Hi, Rumble } qualifier = Qualifier::None;
};
struct InputHotkey : InputMapping {
function<auto () -> void> press;
function<auto () -> void> release;
int16 state = 0;
};
struct InputDevice {
string name;
vector<InputMapping*> mappings; //pointers used so that addresses do not change when arrays are resized
};
struct InputPort {
string name;
vector<InputDevice> devices;
};
struct InputEmulator {
string name;
vector<InputPort> ports;
};
struct InputManager {
InputManager();
auto bind() -> void;
auto poll() -> void;
auto onChange(shared_pointer<HID::Device> device, uint group, uint input, int16 oldValue, int16 newValue) -> void;
auto quit() -> void;
auto findMouse() -> shared_pointer<HID::Device>;
//hotkeys.cpp
auto appendHotkeys() -> void;
auto pollHotkeys() -> void;
vector<shared_pointer<HID::Device>> devices;
vector<InputEmulator> emulators;
vector<InputHotkey*> hotkeys;
};
extern unique_pointer<InputManager> inputManager;