bsnes/higan/target-tomoko
Tim Allen a8323d0d2b Update to v097r04 release.
byuu says:

Lots of improvements. We're now able to start executing some V30MZ
instructions. 32 of 256 opcodes implemented so far.

I hope this goes without saying, but there's absolutely no point in
loading WS/WSC games right now. You won't see anything until I have the
full CPU and partial PPU implemented.

ROM bank 2 works properly now, the I/O map is 16-bit (address) x 16-bit
(data) as it should be*, and I have a basic disassembler in place
(adding to it as I emulate new opcodes.)

(* I don't know what happens if you access an 8-bit port in 16-bit mode
or vice versa, so for now I'm just treating the handlers as always being
16-bit, and discarding the upper 8-bits when not needed.)
2016-01-28 22:39:49 +11:00
..
configuration Update to v097r02 release. 2016-01-25 22:27:18 +11:00
input Update to v097r02 release. 2016-01-25 22:27:18 +11:00
presentation Update to v097r02 release. 2016-01-25 22:27:18 +11:00
program Update to v097r03 release. 2016-01-27 22:31:39 +11:00
settings Update to v097r02 release. 2016-01-25 22:27:18 +11:00
tools Update to v097r02 release. 2016-01-25 22:27:18 +11:00
GNUmakefile Update to v097r04 release. 2016-01-28 22:39:49 +11:00
tomoko.cpp Update to v097r03 release. 2016-01-27 22:31:39 +11:00
tomoko.hpp Update to v097r03 release. 2016-01-27 22:31:39 +11:00