bsnes/higan/processor/arm
Tim Allen 7a68059f78 Update to v099r12 release.
byuu says:

Changelog:
- fixed FC AxROM / VRC7 regression
- BitField split to BooleanBitField/NaturalBitField (in preparation
  for IntegerBitField)
- BitFieldReference removed
- GB CPU cleaned up
- GB Cartridge + Mappers cleaned up
- SFC CGRAM is now emulated as uint15[256] instead of uint[512]
- sfc/ppu/memory.cpp no longer needed; removed
- purged SFC Debugger hooks for now (some of the operator[] calls were
  bypassing them anyway)

Unfortunately, for reasons that defy all semblance of logic, the CGRAM
change caused a slight speed hit. As have the last few changes. We're
now down to around 129.5fps compared to 123.fps for v099 and 134.5fps
at our peak (v099r01-r02).

I really like the style I came up with for the Game Boy mappers to settle
the purpose(ROM,RAM) vs (rom,ram)Purpose naming convention. If I ever get
around to redoing the NES mappers, that's likely the approach I'll take.
2016-06-28 20:43:47 +10:00
..
algorithms.cpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
arm.cpp Update to v098r06 release. 2016-04-22 23:35:51 +10:00
arm.hpp Update to v098r06 release. 2016-04-22 23:35:51 +10:00
disassembler.cpp Update to v098r10 release. 2016-05-16 19:51:12 +10:00
disassembler.hpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
instructions-arm.cpp Update to v098r19 release. 2016-06-09 08:26:35 +10:00
instructions-arm.hpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
instructions-thumb.cpp Update to v097r07 release. 2016-02-02 21:51:17 +11:00
instructions-thumb.hpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
registers.cpp Update to v097r07 release. 2016-02-02 21:51:17 +11:00
registers.hpp Update to v099r12 release. 2016-06-28 20:43:47 +10:00
serialization.cpp Update to v098r19 release. 2016-06-09 08:26:35 +10:00
step.cpp Update to 20160215 release. 2016-02-16 20:27:55 +11:00