mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: Emulates DMC channel (sound effect when Link gets hit in Zelda 1, for instance), fixes up bugs in rectangle/sweep and triangle channels, adds DMC/frame APU IRQs, adds proper stalling for DMC ROM reads (should even be cycle accurate, but has one extra cycle when triggered during OAM DMA, I think), but forgets the frame IRQ acknowledge clear on $4015 read (will fix next WIP.) All sound courtesy of Ryphecha. Made template configuration settings window (empty for now.) Simplified SNES cheat.cpp code. Some other stuff. Further developed RSI. |
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bsnes | ||
snesfilter | ||
snespurify | ||
snesshader |