bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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Tim Allen 73b275a7d0 hiro: Remove gtksourceview dependency.
The GTK2 and GTK3 backends for hiro implement a source-code editing widget
based on gtksourceview. gtksourceview2 in particular is quite old and
unmaintained, and Linux distros are keen to drop it, so removing the dependency
helps keep bsnes portable to future platforms -- especially since bsnes doesn't
*use* the source-editing widget anywhere. It's only used by Near's text-editor,
amethyst.

We could just rip out the gtksourceview-related code and be done with it,
but since Near is still around and still working on his own copy of hiro, I
asked him to contribute his implementation so that it will be easier to merge
any future changes too.

This adds two new hiro targets, "gtk2-se" and "gtk3-se" which include the
source-code editing widget and the gtksourceview dependency. Since bsnes
defaults to "gtk2" (without the dependency) we no longer need that package
installed to build bsnes.

Fixes #137.
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.assets README: use the bsnes logo from the about box. 2021-01-22 18:17:15 +11:00
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README.md

bsnes

bsnes logo

bsnes is a multi-platform Super Nintendo (Super Famicom) emulator, originally developed by Near, which focuses on performance, features, and ease of use.

Unique Features

  • True Super Game Boy emulation (using the SameBoy core by Lior Halphon)
  • HD mode 7 graphics with optional supersampling (by DerKoun)
  • Low-level emulation of all SNES coprocessors (DSP-n, ST-01n, Cx4)
  • Multi-threaded PPU graphics renderer
  • Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%)
  • Built-in games database with thousands of game entries
  • Built-in cheat code database for hundreds of popular games (by mightymo)
  • Built-in save state manager with screenshot previews and naming capabilities
  • Customizable per-byte game mappings to support any cartridges, including prototype games
  • 7-zip decompression support
  • Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation
  • Optional higan game folder support (standard game ROM files are also fully supported!)
  • Advanced mapping system allowing multiple bindings to every emulated input

Standard Features

  • MSU1 support
  • BPS and IPS soft-patching support
  • Save states with undo and redo support (for reverting accidental saves and loads)
  • OpenGL multi-pass pixel shaders
  • Several built-in software filters, including HQ2x (by MaxSt) and snes_ntsc (by blargg)
  • Adaptive sync and dynamic rate control for perfect audio/video synchronization
  • Just-in-time input polling for minimal input latency
  • Run-ahead support for removing internal game engine input latency
  • Support for Direct3D exclusive mode video
  • Support for WASAPI exclusive mode audio
  • Periodic auto-saving of game saves
  • Auto-saving of states when unloading games, and auto-resuming of states when reloading games
  • Sprite limit disable support
  • Cubic audio interpolation support
  • Optional high-level emulation of most SNES coprocessors
  • Optional emulation of flaws in older emulators for compatibility with older unofficial software
  • CPU, SA1, and SuperFX overclocking support
  • Frame advance support
  • Screenshot support
  • Cheat code search support
  • Movie recording and playback support
  • Rewind support
  • HiDPI support
  • Multi-monitor support
  • Turbo support for controller inputs

Nightly Builds

Preview

bsnes user interface bsnes running Bahamut Lagoon bsnes running Tengai Makyou Zero