mirror of https://github.com/bsnes-emu/bsnes.git
74 lines
4.1 KiB
C++
Executable File
74 lines
4.1 KiB
C++
Executable File
// snes_spc 0.9.0. http://www.slack.net/~ant/
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#include "spc.h"
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#include "SNES_SPC.h"
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#include "SPC_Filter.h"
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/* Copyright (C) 2004-2007 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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SNES_SPC* spc_new( void )
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{
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// be sure constants match
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assert( spc_sample_rate == (int) SNES_SPC::sample_rate );
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assert( spc_rom_size == (int) SNES_SPC::rom_size );
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assert( spc_clock_rate == (int) SNES_SPC::clock_rate );
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assert( spc_clocks_per_sample == (int) SNES_SPC::clocks_per_sample );
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assert( spc_port_count == (int) SNES_SPC::port_count );
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assert( spc_voice_count == (int) SNES_SPC::voice_count );
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assert( spc_tempo_unit == (int) SNES_SPC::tempo_unit );
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assert( spc_file_size == (int) SNES_SPC::spc_file_size );
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#if !SPC_NO_COPY_STATE_FUNCS
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assert( spc_state_size == (int) SNES_SPC::state_size );
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#endif
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SNES_SPC* s = new SNES_SPC;
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if ( s && s->init() )
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{
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delete s;
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s = 0;
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}
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return s;
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}
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void spc_delete ( SNES_SPC* s ) { delete s; }
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void spc_init_rom ( SNES_SPC* s, unsigned char const r [64] ) { s->init_rom( r ); }
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void spc_set_output ( SNES_SPC* s, spc_sample_t* p, int n ) { s->set_output( p, n ); }
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int spc_sample_count ( SNES_SPC const* s ) { return s->sample_count(); }
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void spc_reset ( SNES_SPC* s ) { s->reset(); }
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void spc_soft_reset ( SNES_SPC* s ) { s->soft_reset(); }
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int spc_read_port ( SNES_SPC* s, spc_time_t t, int p ) { return s->read_port( t, p ); }
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void spc_write_port ( SNES_SPC* s, spc_time_t t, int p, int d ) { s->write_port( t, p, d ); }
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void spc_end_frame ( SNES_SPC* s, spc_time_t t ) { s->end_frame( t ); }
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void spc_mute_voices ( SNES_SPC* s, int mask ) { s->mute_voices( mask ); }
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void spc_disable_surround( SNES_SPC* s, int disable ) { s->disable_surround( disable ); }
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void spc_set_tempo ( SNES_SPC* s, int tempo ) { s->set_tempo( tempo ); }
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spc_err_t spc_load_spc ( SNES_SPC* s, void const* p, long n ) { return s->load_spc( p, n ); }
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void spc_clear_echo ( SNES_SPC* s ) { s->clear_echo(); }
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spc_err_t spc_play ( SNES_SPC* s, int count, short* out ) { return s->play( count, out ); }
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spc_err_t spc_skip ( SNES_SPC* s, int count ) { return s->skip( count ); }
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#if !SPC_NO_COPY_STATE_FUNCS
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void spc_copy_state ( SNES_SPC* s, unsigned char** p, spc_copy_func_t f ) { s->copy_state( p, f ); }
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void spc_init_header ( void* spc_out ) { SNES_SPC::init_header( spc_out ); }
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void spc_save_spc ( SNES_SPC* s, void* spc_out ) { s->save_spc( spc_out ); }
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int spc_check_kon ( SNES_SPC* s ) { return s->check_kon(); }
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#endif
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SPC_Filter* spc_filter_new( void ) { return new SPC_Filter; }
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void spc_filter_delete( SPC_Filter* f ) { delete f; }
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void spc_filter_run( SPC_Filter* f, spc_sample_t* p, int s ) { f->run( p, s ); }
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void spc_filter_clear( SPC_Filter* f ) { f->clear(); }
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void spc_filter_set_gain( SPC_Filter* f, int gain ) { f->set_gain( gain ); }
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void spc_filter_set_bass( SPC_Filter* f, int bass ) { f->set_bass( bass ); }
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