// snes_spc 0.9.0. http://www.slack.net/~ant/ #include "spc.h" #include "SNES_SPC.h" #include "SPC_Filter.h" /* Copyright (C) 2004-2007 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" SNES_SPC* spc_new( void ) { // be sure constants match assert( spc_sample_rate == (int) SNES_SPC::sample_rate ); assert( spc_rom_size == (int) SNES_SPC::rom_size ); assert( spc_clock_rate == (int) SNES_SPC::clock_rate ); assert( spc_clocks_per_sample == (int) SNES_SPC::clocks_per_sample ); assert( spc_port_count == (int) SNES_SPC::port_count ); assert( spc_voice_count == (int) SNES_SPC::voice_count ); assert( spc_tempo_unit == (int) SNES_SPC::tempo_unit ); assert( spc_file_size == (int) SNES_SPC::spc_file_size ); #if !SPC_NO_COPY_STATE_FUNCS assert( spc_state_size == (int) SNES_SPC::state_size ); #endif SNES_SPC* s = new SNES_SPC; if ( s && s->init() ) { delete s; s = 0; } return s; } void spc_delete ( SNES_SPC* s ) { delete s; } void spc_init_rom ( SNES_SPC* s, unsigned char const r [64] ) { s->init_rom( r ); } void spc_set_output ( SNES_SPC* s, spc_sample_t* p, int n ) { s->set_output( p, n ); } int spc_sample_count ( SNES_SPC const* s ) { return s->sample_count(); } void spc_reset ( SNES_SPC* s ) { s->reset(); } void spc_soft_reset ( SNES_SPC* s ) { s->soft_reset(); } int spc_read_port ( SNES_SPC* s, spc_time_t t, int p ) { return s->read_port( t, p ); } void spc_write_port ( SNES_SPC* s, spc_time_t t, int p, int d ) { s->write_port( t, p, d ); } void spc_end_frame ( SNES_SPC* s, spc_time_t t ) { s->end_frame( t ); } void spc_mute_voices ( SNES_SPC* s, int mask ) { s->mute_voices( mask ); } void spc_disable_surround( SNES_SPC* s, int disable ) { s->disable_surround( disable ); } void spc_set_tempo ( SNES_SPC* s, int tempo ) { s->set_tempo( tempo ); } spc_err_t spc_load_spc ( SNES_SPC* s, void const* p, long n ) { return s->load_spc( p, n ); } void spc_clear_echo ( SNES_SPC* s ) { s->clear_echo(); } spc_err_t spc_play ( SNES_SPC* s, int count, short* out ) { return s->play( count, out ); } spc_err_t spc_skip ( SNES_SPC* s, int count ) { return s->skip( count ); } #if !SPC_NO_COPY_STATE_FUNCS void spc_copy_state ( SNES_SPC* s, unsigned char** p, spc_copy_func_t f ) { s->copy_state( p, f ); } void spc_init_header ( void* spc_out ) { SNES_SPC::init_header( spc_out ); } void spc_save_spc ( SNES_SPC* s, void* spc_out ) { s->save_spc( spc_out ); } int spc_check_kon ( SNES_SPC* s ) { return s->check_kon(); } #endif SPC_Filter* spc_filter_new( void ) { return new SPC_Filter; } void spc_filter_delete( SPC_Filter* f ) { delete f; } void spc_filter_run( SPC_Filter* f, spc_sample_t* p, int s ) { f->run( p, s ); } void spc_filter_clear( SPC_Filter* f ) { f->clear(); } void spc_filter_set_gain( SPC_Filter* f, int gain ) { f->set_gain( gain ); } void spc_filter_set_bass( SPC_Filter* f, int bass ) { f->set_bass( bass ); }