mirror of https://github.com/bsnes-emu/bsnes.git
125 lines
2.5 KiB
C++
125 lines
2.5 KiB
C++
#include <pce/pce.hpp>
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namespace PCEngine {
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Model model;
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Settings settings;
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#include "pc-engine.cpp"
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#include "supergrafx.cpp"
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Interface::Interface() {
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information.overscan = true;
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Port controllerPort{ID::Port::Controller, "Controller Port"};
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{ Device device{ID::Device::None, "None"};
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controllerPort.devices.append(device);
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}
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{ Device device{ID::Device::Gamepad, "Gamepad"};
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device.inputs.append({0, "Up"});
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device.inputs.append({0, "Down"});
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device.inputs.append({0, "Left"});
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device.inputs.append({0, "Right"});
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device.inputs.append({0, "II"});
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device.inputs.append({0, "I"});
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device.inputs.append({0, "Select"});
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device.inputs.append({0, "Run"});
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controllerPort.devices.append(device);
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}
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ports.append(move(controllerPort));
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}
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auto Interface::manifest() -> string {
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return cartridge.manifest();
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}
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auto Interface::title() -> string {
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return cartridge.title();
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}
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auto Interface::videoResolution() -> VideoSize {
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return {1140, 240};
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}
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auto Interface::videoSize(uint width, uint height, bool arc) -> VideoSize {
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auto a = arc ? 8.0 / 7.0 : 1.0;
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uint w = 285;
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uint h = 240;
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uint m = min(width / (w * a), height / h);
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return {uint(w * a * m), uint(h * m)};
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}
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auto Interface::videoColors() -> uint32 {
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return 1 << 9;
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}
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auto Interface::videoColor(uint32 color) -> uint64 {
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uint3 B = color.bits(0,2);
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uint3 R = color.bits(3,5);
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uint3 G = color.bits(6,8);
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uint64 r = image::normalize(R, 3, 16);
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uint64 g = image::normalize(G, 3, 16);
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uint64 b = image::normalize(B, 3, 16);
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return r << 32 | g << 16 | b << 0;
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}
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auto Interface::loaded() -> bool {
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return system.loaded();
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}
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auto Interface::sha256() -> string {
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return cartridge.sha256();
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}
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auto Interface::save() -> void {
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system.save();
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}
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auto Interface::unload() -> void {
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save();
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system.unload();
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}
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auto Interface::connect(uint port, uint device) -> void {
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PCEngine::peripherals.connect(port, device);
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}
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auto Interface::power() -> void {
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system.power();
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}
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auto Interface::run() -> void {
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system.run();
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}
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auto Interface::serialize() -> serializer {
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system.runToSave();
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return system.serialize();
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}
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auto Interface::unserialize(serializer& s) -> bool {
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return system.unserialize(s);
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}
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auto Interface::cheatSet(const string_vector& list) -> void {
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cheat.assign(list);
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}
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auto Interface::cap(const string& name) -> bool {
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return false;
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}
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auto Interface::get(const string& name) -> any {
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return {};
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}
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auto Interface::set(const string& name, const any& value) -> bool {
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return false;
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}
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}
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