bsnes/higan/pce/interface/interface.cpp

125 lines
2.5 KiB
C++

#include <pce/pce.hpp>
namespace PCEngine {
Model model;
Settings settings;
#include "pc-engine.cpp"
#include "supergrafx.cpp"
Interface::Interface() {
information.overscan = true;
Port controllerPort{ID::Port::Controller, "Controller Port"};
{ Device device{ID::Device::None, "None"};
controllerPort.devices.append(device);
}
{ Device device{ID::Device::Gamepad, "Gamepad"};
device.inputs.append({0, "Up"});
device.inputs.append({0, "Down"});
device.inputs.append({0, "Left"});
device.inputs.append({0, "Right"});
device.inputs.append({0, "II"});
device.inputs.append({0, "I"});
device.inputs.append({0, "Select"});
device.inputs.append({0, "Run"});
controllerPort.devices.append(device);
}
ports.append(move(controllerPort));
}
auto Interface::manifest() -> string {
return cartridge.manifest();
}
auto Interface::title() -> string {
return cartridge.title();
}
auto Interface::videoResolution() -> VideoSize {
return {1140, 240};
}
auto Interface::videoSize(uint width, uint height, bool arc) -> VideoSize {
auto a = arc ? 8.0 / 7.0 : 1.0;
uint w = 285;
uint h = 240;
uint m = min(width / (w * a), height / h);
return {uint(w * a * m), uint(h * m)};
}
auto Interface::videoColors() -> uint32 {
return 1 << 9;
}
auto Interface::videoColor(uint32 color) -> uint64 {
uint3 B = color.bits(0,2);
uint3 R = color.bits(3,5);
uint3 G = color.bits(6,8);
uint64 r = image::normalize(R, 3, 16);
uint64 g = image::normalize(G, 3, 16);
uint64 b = image::normalize(B, 3, 16);
return r << 32 | g << 16 | b << 0;
}
auto Interface::loaded() -> bool {
return system.loaded();
}
auto Interface::sha256() -> string {
return cartridge.sha256();
}
auto Interface::save() -> void {
system.save();
}
auto Interface::unload() -> void {
save();
system.unload();
}
auto Interface::connect(uint port, uint device) -> void {
PCEngine::peripherals.connect(port, device);
}
auto Interface::power() -> void {
system.power();
}
auto Interface::run() -> void {
system.run();
}
auto Interface::serialize() -> serializer {
system.runToSave();
return system.serialize();
}
auto Interface::unserialize(serializer& s) -> bool {
return system.unserialize(s);
}
auto Interface::cheatSet(const string_vector& list) -> void {
cheat.assign(list);
}
auto Interface::cap(const string& name) -> bool {
return false;
}
auto Interface::get(const string& name) -> any {
return {};
}
auto Interface::set(const string& name, const any& value) -> bool {
return false;
}
}