#include namespace PCEngine { Model model; Settings settings; #include "pc-engine.cpp" #include "supergrafx.cpp" Interface::Interface() { information.overscan = true; Port controllerPort{ID::Port::Controller, "Controller Port"}; { Device device{ID::Device::None, "None"}; controllerPort.devices.append(device); } { Device device{ID::Device::Gamepad, "Gamepad"}; device.inputs.append({0, "Up"}); device.inputs.append({0, "Down"}); device.inputs.append({0, "Left"}); device.inputs.append({0, "Right"}); device.inputs.append({0, "II"}); device.inputs.append({0, "I"}); device.inputs.append({0, "Select"}); device.inputs.append({0, "Run"}); controllerPort.devices.append(device); } ports.append(move(controllerPort)); } auto Interface::manifest() -> string { return cartridge.manifest(); } auto Interface::title() -> string { return cartridge.title(); } auto Interface::videoResolution() -> VideoSize { return {1140, 240}; } auto Interface::videoSize(uint width, uint height, bool arc) -> VideoSize { auto a = arc ? 8.0 / 7.0 : 1.0; uint w = 285; uint h = 240; uint m = min(width / (w * a), height / h); return {uint(w * a * m), uint(h * m)}; } auto Interface::videoColors() -> uint32 { return 1 << 9; } auto Interface::videoColor(uint32 color) -> uint64 { uint3 B = color.bits(0,2); uint3 R = color.bits(3,5); uint3 G = color.bits(6,8); uint64 r = image::normalize(R, 3, 16); uint64 g = image::normalize(G, 3, 16); uint64 b = image::normalize(B, 3, 16); return r << 32 | g << 16 | b << 0; } auto Interface::loaded() -> bool { return system.loaded(); } auto Interface::sha256() -> string { return cartridge.sha256(); } auto Interface::save() -> void { system.save(); } auto Interface::unload() -> void { save(); system.unload(); } auto Interface::connect(uint port, uint device) -> void { PCEngine::peripherals.connect(port, device); } auto Interface::power() -> void { system.power(); } auto Interface::run() -> void { system.run(); } auto Interface::serialize() -> serializer { system.runToSave(); return system.serialize(); } auto Interface::unserialize(serializer& s) -> bool { return system.unserialize(s); } auto Interface::cheatSet(const string_vector& list) -> void { cheat.assign(list); } auto Interface::cap(const string& name) -> bool { return false; } auto Interface::get(const string& name) -> any { return {}; } auto Interface::set(const string& name, const any& value) -> bool { return false; } }