bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
Go to file
asuramaru 6b38388a67 I have added comments to clarify the unknown behaviors that remain.
Specifically, we don't know what happens when reading from 4016-4017 or 4218-421f, or when writing to 4016 or 4200, during the auto joypad polling sequence.
Presumably, nothing good.
2020-10-29 15:24:40 +11:00
.assets Make the README use local assets, not remotely-hosted ones. 2020-07-30 10:31:09 +10:00
.github/workflows Implement GitHub Actions Based CI. 2020-10-19 17:37:02 +11:00
bsnes I have added comments to clarify the unknown behaviors that remain. 2020-10-29 15:24:40 +11:00
hiro Fix region auto-detection when using native file dialogs. 2020-10-27 23:20:56 +11:00
libco Merge commit '5e109224fb3480d806e44d74587d052c7f88bf83' into master 2020-10-09 02:31:32 +11:00
nall nall: fix bad memory access pattern in string.format 2020-10-28 18:35:28 +11:00
ruby PulseAudio compilation fix. 2020-02-23 20:36:28 +09:00
shaders Added 17 new pixel shaders courtesy of hunterk porting and testing them. 2019-10-05 13:44:51 +09:00
sourcery v107.8 2019-07-17 21:11:46 +09:00
.cirrus.yml Prevent Debian packages from prompting for configuration. 2020-06-09 06:02:16 +10:00
.gitattributes Language detection fix attempt 1. 2019-10-12 15:47:34 +09:00
.gitignore hiro: qt.moc should be generated, not committed to the repo. 2020-09-18 22:31:17 +10:00
CREDITS.md Convert bsnes into a group project and relicense it to GPLv3 or later. 2020-03-23 00:57:29 +09:00
GPLv3.txt Update version and license 2017-10-24 23:37:22 -04:00
LICENSE.txt Use byuu.org/bsnes as the official homepage. 2020-10-27 23:21:19 +11:00
README.md Make the README use local assets, not remotely-hosted ones. 2020-07-30 10:31:09 +10:00
update-subtrees.sh Apply bsnes' customisations back on top of the upstream SameBoy source. 2020-10-12 18:40:44 +11:00

README.md

bsnes

bsnes logo

bsnes is a multi-platform Super Nintendo (Super Famicom) emulator, originally developed by byuu, which focuses on performance, features, and ease of use.

Unique Features

  • True Super Game Boy emulation (using the SameBoy core by Lior Halphon)
  • HD mode 7 graphics with optional supersampling (by DerKoun)
  • Low-level emulation of all SNES coprocessors (DSP-n, ST-01n, Cx4)
  • Multi-threaded PPU graphics renderer
  • Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%)
  • Built-in games database with thousands of game entries
  • Built-in cheat code database for hundreds of popular games (by mightymo)
  • Built-in save state manager with screenshot previews and naming capabilities
  • Customizable per-byte game mappings to support any cartridges, including prototype games
  • 7-zip decompression support
  • Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation
  • Optional higan game folder support (standard game ROM files are also fully supported!)
  • Advanced mapping system allowing multiple bindings to every emulated input

Standard Features

  • MSU1 support
  • BPS and IPS soft-patching support
  • Save states with undo and redo support (for reverting accidental saves and loads)
  • OpenGL multi-pass pixel shaders
  • Several built-in software filters, including HQ2x (by MaxSt) and snes_ntsc (by blargg)
  • Adaptive sync and dynamic rate control for perfect audio/video synchronization
  • Just-in-time input polling for minimal input latency
  • Run-ahead support for removing internal game engine input latency
  • Support for Direct3D exclusive mode video
  • Support for WASAPI exclusive mode audio
  • Periodic auto-saving of game saves
  • Auto-saving of states when unloading games, and auto-resuming of states when reloading games
  • Sprite limit disable support
  • Cubic audio interpolation support
  • Optional high-level emulation of most SNES coprocessors
  • Optional emulation of flaws in older emulators for compatibility with older unofficial software
  • CPU, SA1, and SuperFX overclocking support
  • Frame advance support
  • Screenshot support
  • Cheat code search support
  • Movie recording and playback support
  • Rewind support
  • HiDPI support
  • Multi-monitor support
  • Turbo support for controller inputs

Nightly Builds

Preview

bsnes user interface bsnes running Bahamut Lagoon bsnes running Tengai Makyou Zero