mirror of https://github.com/bsnes-emu/bsnes.git
6ac67c260b
byuu says: For higan: - I fixed the data ROM/RAM initialization for the Cx4, which would periodically cause a crash. - I also moved the Satellaview MaskROM vs FlashROM detection into the Satellaview manifests, so Same Game - Character Data works now. - I also re-added the driver filter to the video shaders, so the D3D driver won't show OGL shaders and vice versa. For ananke: - You can now generate the other SGB images by putting sgb.rom in the same folder as the BIOS images. - I fixed the markup in the database and via heuristics for 5MB+ games (DKJM2, ToP) - Sufami Turbo and BS-X Satellaview generate BML now instead of XML when using heuristics. |
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famicom.hpp | ||
game-boy-advance.hpp | ||
game-boy.hpp | ||
satellaview.hpp | ||
sufami-turbo.hpp | ||
super-famicom.hpp |